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<blockquote data-quote="Fluerdemal" data-source="post: 7543761" data-attributes="member: 6974618"><p>Honestly, and perhaps it's an artifact of my DMing style, it doesn't really become that much of a buff - or perhaps it's that the fact that spellcasters are such high value targets that this compensates. Compared to 1E magic generally feels so nerfed in comparison that none of my players feel like things are out of balance, nor do I.</p><p></p><p>I suspect that if I had started with 5E I wouldn't notice a darn thing and the game would run fine, but to my old 1E-trained brain, highly comfortable with the "quadratic spellcaster", I/we generally feel like casters are underpowered compared to warriors and rogues.</p><p></p><p>That said, I also run a higher magic game, and comfortable handing out magical weapons that do more damage per strike than would be the 5E norm - but I don't think that I ran the numbers the damage output/resistance would equalize.</p><p></p><p>D.</p></blockquote><p></p>
[QUOTE="Fluerdemal, post: 7543761, member: 6974618"] Honestly, and perhaps it's an artifact of my DMing style, it doesn't really become that much of a buff - or perhaps it's that the fact that spellcasters are such high value targets that this compensates. Compared to 1E magic generally feels so nerfed in comparison that none of my players feel like things are out of balance, nor do I. I suspect that if I had started with 5E I wouldn't notice a darn thing and the game would run fine, but to my old 1E-trained brain, highly comfortable with the "quadratic spellcaster", I/we generally feel like casters are underpowered compared to warriors and rogues. That said, I also run a higher magic game, and comfortable handing out magical weapons that do more damage per strike than would be the 5E norm - but I don't think that I ran the numbers the damage output/resistance would equalize. D. [/QUOTE]
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