Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Damage during spell casting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tobold Hornblower" data-source="post: 2629716" data-attributes="member: 395"><p>Hi I2K,</p><p></p><p>You've been very helpful to me over at the Return to the Temple of Elemental Evil board. Thanks. I appreciate it.</p><p></p><p>I've been quick to adopt the 3.5 rule as my house rule in the few cases the 3.0 rule seems unclear or too poor to use.</p><p></p><p>In this case, 3.5 doesn't seem to make it more clear, but the jury here seems set on seperate attacks. That's the way I was leaning, because spell damage is clearly a seperate check, though calculated with the same formula. If getting hit on the head with a spiritual weapon is a seperate check from getting hit with real weapon, I'd just assume do them all seperate. </p><p></p><p>Either way, it wouldn't make a difference to me as to when to check; I'll let the player roll all his concealment checks when the spell should go off--only then does anyone find out whether or not he held it together.</p><p></p><p>Seperate checks will reward the spell caster who's maxed Concealment, and bum out the spell caster who's neglected it, especially if his armor class is low enough to get hit by a +2 or +4 on less than a 20. In my group that means the Fire Baller will automatically maintain concentration, and the Flame Striker will will have to check if hit by a 20. I'll enjoy rolling fistfulls of d20s and looking for those 20s.</p><p></p><p>The Swarm stuff seems cool, but wouldn't work for the Druid. She has a wide variety in her flock: Cardinals, gold finches, blue jays, mocking birds, small owls, bats, night hawks, humming birds...; she keeps near 100 of these, along with a couple eagles--one of which her monkey rides, and a few other tiny creatures. Generally casts Animal Friendship twice a day. Not much attrition. She has a young brass dragon cohort that can speak to animals and help her keep them all in line.</p><p></p><p>They also won't function so much like a swarm, but will keep spread out rather than bunch up.</p></blockquote><p></p>
[QUOTE="Tobold Hornblower, post: 2629716, member: 395"] Hi I2K, You've been very helpful to me over at the Return to the Temple of Elemental Evil board. Thanks. I appreciate it. I've been quick to adopt the 3.5 rule as my house rule in the few cases the 3.0 rule seems unclear or too poor to use. In this case, 3.5 doesn't seem to make it more clear, but the jury here seems set on seperate attacks. That's the way I was leaning, because spell damage is clearly a seperate check, though calculated with the same formula. If getting hit on the head with a spiritual weapon is a seperate check from getting hit with real weapon, I'd just assume do them all seperate. Either way, it wouldn't make a difference to me as to when to check; I'll let the player roll all his concealment checks when the spell should go off--only then does anyone find out whether or not he held it together. Seperate checks will reward the spell caster who's maxed Concealment, and bum out the spell caster who's neglected it, especially if his armor class is low enough to get hit by a +2 or +4 on less than a 20. In my group that means the Fire Baller will automatically maintain concentration, and the Flame Striker will will have to check if hit by a 20. I'll enjoy rolling fistfulls of d20s and looking for those 20s. The Swarm stuff seems cool, but wouldn't work for the Druid. She has a wide variety in her flock: Cardinals, gold finches, blue jays, mocking birds, small owls, bats, night hawks, humming birds...; she keeps near 100 of these, along with a couple eagles--one of which her monkey rides, and a few other tiny creatures. Generally casts Animal Friendship twice a day. Not much attrition. She has a young brass dragon cohort that can speak to animals and help her keep them all in line. They also won't function so much like a swarm, but will keep spread out rather than bunch up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Damage during spell casting
Top