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Multiple Damage during spell casting
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<blockquote data-quote="Tobold Hornblower" data-source="post: 2630404" data-attributes="member: 395"><p>My players are in a standoff with a Treant who is plowing under the wagon road--the road that they agreed to help clear of monsters and reopen to merchant traffic. We quit playing a half hour early last time, because the Treant's animated trees frightened them, and they wanted to wait for the sorceror and rogue party members who weren't there. I figure their side is adding 2 players, the Treant aught to have a neighboring friend show up. A charizmatic halfling girl surrounded by cute little animal friends seemed ideal. She even has a Ring of Animal Friendship. </p><p></p><p>Acting Hitchcock<em> Birds</em> like on the spellcasters was one little thing her friends could do. It would put a real hurt on a low level spell caster, but won't annoy my party too much, if it comes to a fight. Maybe the players will build the 3 mile tunnel they negotiated with the Treant. If it comes to a fight, after only one round of dive bombing the birds will probably get the signal to scatter, the druid will hit them with Insect Plague, Ice Storm, and Entangle from high altitude. My players will hustle to start flying. It'll be fun.</p><p></p><p>That's what I'm looking for. And I want to get the concentration check right. The players might ignore the birds, ignore the druid on the dragon 1000 foot up, ignore the Treant hiding off in the woods, and just fight with animated trees, making for many rounds dive bombing birds.</p><p></p><p></p><p></p><p>I don't think so...</p><p></p><p>Just timed myself for 36 attacks. Rolling d20s 6 at a time, 6 times, counting 19s and 20s. It took me 14 seconds. Damage is always 1 point, so with seperate concentration checks the DC will always be the same. But we might have to wait for the guy with Combat Reflexes and the Reach weapon to resolve his attacks of opportunity.</p></blockquote><p></p>
[QUOTE="Tobold Hornblower, post: 2630404, member: 395"] My players are in a standoff with a Treant who is plowing under the wagon road--the road that they agreed to help clear of monsters and reopen to merchant traffic. We quit playing a half hour early last time, because the Treant's animated trees frightened them, and they wanted to wait for the sorceror and rogue party members who weren't there. I figure their side is adding 2 players, the Treant aught to have a neighboring friend show up. A charizmatic halfling girl surrounded by cute little animal friends seemed ideal. She even has a Ring of Animal Friendship. Acting Hitchcock[I] Birds[/I] like on the spellcasters was one little thing her friends could do. It would put a real hurt on a low level spell caster, but won't annoy my party too much, if it comes to a fight. Maybe the players will build the 3 mile tunnel they negotiated with the Treant. If it comes to a fight, after only one round of dive bombing the birds will probably get the signal to scatter, the druid will hit them with Insect Plague, Ice Storm, and Entangle from high altitude. My players will hustle to start flying. It'll be fun. That's what I'm looking for. And I want to get the concentration check right. The players might ignore the birds, ignore the druid on the dragon 1000 foot up, ignore the Treant hiding off in the woods, and just fight with animated trees, making for many rounds dive bombing birds. I don't think so... Just timed myself for 36 attacks. Rolling d20s 6 at a time, 6 times, counting 19s and 20s. It took me 14 seconds. Damage is always 1 point, so with seperate concentration checks the DC will always be the same. But we might have to wait for the guy with Combat Reflexes and the Reach weapon to resolve his attacks of opportunity. [/QUOTE]
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Multiple Damage during spell casting
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