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General Tabletop Discussion
*TTRPGs General
Multiple Dice Sets Anyone?
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<blockquote data-quote="triqui" data-source="post: 5518343" data-attributes="member: 57948"><p>It is time consuming, and actually just a superstition. He's not cheating, unless he is using it as a cheap way to reroll sometimes (so I roll the white dice. If it's a 19, I just shut up and say "I hit". If it's a 3, then I proceed to take the blue dice to see which one is "luckier". If he's doing this, then he's cheating)</p><p></p><p>Fun part is that the guy who is complaining IS superstitious too. Mechanically it's the same if he rolls the dice once, or twenty times before he anounce "this is the right one". It's just time consuming.</p><p></p><p>The number of dice sets is not relevant however. I have seen players with only 1 dice set, rolling over and over again, until they get a low score, and then rolling "the real one" becouse "you don't get two low rolls on a row" (which is the Montecarlo's fallacy or Gambler's fallacy: <a href="http://en.wikipedia.org/wiki/Gambler's_fallacy" target="_blank">Gambler's fallacy - Wikipedia, the free encyclopedia</a> )</p><p></p><p>I would use a different approach. Give everyplayer same amount of time to solve his turn. Let's say one minute. Then each player can use that time as they see fit. You can use your time to think tactics, to look for powers, calculate average damage, or "warm up dice". So this player can use his time to fuel up his stupid superstition, while not using more time than everybody else</p></blockquote><p></p>
[QUOTE="triqui, post: 5518343, member: 57948"] It is time consuming, and actually just a superstition. He's not cheating, unless he is using it as a cheap way to reroll sometimes (so I roll the white dice. If it's a 19, I just shut up and say "I hit". If it's a 3, then I proceed to take the blue dice to see which one is "luckier". If he's doing this, then he's cheating) Fun part is that the guy who is complaining IS superstitious too. Mechanically it's the same if he rolls the dice once, or twenty times before he anounce "this is the right one". It's just time consuming. The number of dice sets is not relevant however. I have seen players with only 1 dice set, rolling over and over again, until they get a low score, and then rolling "the real one" becouse "you don't get two low rolls on a row" (which is the Montecarlo's fallacy or Gambler's fallacy: [url="http://en.wikipedia.org/wiki/Gambler's_fallacy"]Gambler's fallacy - Wikipedia, the free encyclopedia[/url] ) I would use a different approach. Give everyplayer same amount of time to solve his turn. Let's say one minute. Then each player can use that time as they see fit. You can use your time to think tactics, to look for powers, calculate average damage, or "warm up dice". So this player can use his time to fuel up his stupid superstition, while not using more time than everybody else [/QUOTE]
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