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<blockquote data-quote="Dannyalcatraz" data-source="post: 5893141" data-attributes="member: 19675"><p>I'll echo others who have stated how good round robin DMing can be. I've done it one campaign since 1985.</p><p></p><p>I also know how bad it can be.</p><p></p><p>My favorite form of round robin DMing is atypical, though, and I stumbled onto it by accident back in 1991. I was in a large gaming group in which everyone was an experienced gamer. Unfortunately, several guys in the group also had jobs that could call them away at any moment...including up-to or DURING the weekly session.</p><p></p><p>Quite frustrating.</p><p></p><p>So I suggested we round robin in the group. Nobody wanted to share their campaign worlds with other GMs, though. (Given the variety of styles, this was VERY understandable.). So I suggested that we still do it...but with EVERYONE running their own campaign, and each week, there would be the primary game and the backup- just in case the DM for the primary got called away. Two guys were prepped torun each week, and we all brought our books & PCs for those games.</p><p></p><p>For the next 3 years, it worked great. We missed no sessions due to RW issues, and we played games in something like 30 different systems! (Some of the GMs were a bit mercurial in their game preferences...) I personally ran 2 different campaigns in that time, including my best one ever: a Supers game using HERO set in 1900 in setting created for Space:1889 (based on Jules Verne & H.G. Wells and other sources). We even did a couple of playtests.</p><p></p><p>It was fun, and I learned a lot about playing on both sides of the screen.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5893141, member: 19675"] I'll echo others who have stated how good round robin DMing can be. I've done it one campaign since 1985. I also know how bad it can be. My favorite form of round robin DMing is atypical, though, and I stumbled onto it by accident back in 1991. I was in a large gaming group in which everyone was an experienced gamer. Unfortunately, several guys in the group also had jobs that could call them away at any moment...including up-to or DURING the weekly session. Quite frustrating. So I suggested we round robin in the group. Nobody wanted to share their campaign worlds with other GMs, though. (Given the variety of styles, this was VERY understandable.). So I suggested that we still do it...but with EVERYONE running their own campaign, and each week, there would be the primary game and the backup- just in case the DM for the primary got called away. Two guys were prepped torun each week, and we all brought our books & PCs for those games. For the next 3 years, it worked great. We missed no sessions due to RW issues, and we played games in something like 30 different systems! (Some of the GMs were a bit mercurial in their game preferences...) I personally ran 2 different campaigns in that time, including my best one ever: a Supers game using HERO set in 1900 in setting created for Space:1889 (based on Jules Verne & H.G. Wells and other sources). We even did a couple of playtests. It was fun, and I learned a lot about playing on both sides of the screen. [/QUOTE]
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