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Multiple Hiders, Multiple Spotters
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<blockquote data-quote="The Souljourner" data-source="post: 162774" data-attributes="member: 1622"><p>dcollins - I think you're starting from an incorrect assumption - that it should be possible for an entire party to sneak in past patrols to the town. Why do they have patrols after all? To keep people from doing exactly what you're trying to do. </p><p></p><p>Send in the monk, ranger, and rogue, they'll make it no problem (unless those patrols have some seriously good spot checks). The wizard would probably be ok if he can fly and be invisible. The real trouble are guys like the cleric and fighter who are pretty much screwed without some outside magical aid. </p><p></p><p>The cleric and the fighter *shouldn't* be able to sneak into the town. That's one of their drawbacks, they're just plain not sneaky (though there may be a cleric spell that could help out, I'm not that well versed in cleric spells).</p><p></p><p>So... yeah, those guys with crappy hide checks are going to be seen by the guys with the good spot checks... that's the way the system is supposed to work!</p><p></p><p>However, if your party is smart, they might even be able to sneak in that 10 dex fighter in full plate. How? Planning! Have your sneaky members scout out the patrol rounds and then move in through the holes in the pattern. Remember the -1 for every 10 foot rule, and remember that if you have 100% concealment, you don't need to hide <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In dense woods, that could mean as little as 30 feet between you and the spotter. </p><p></p><p>So, yeah, just running in and relying on the figher's -6 hide check is probably never going to work. But that doesn't mean it's impossible to get them in there.</p><p></p><p>Other possibilities: take out the patrols - either knock them out, kill them, bribe them, or charm them. </p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 162774, member: 1622"] dcollins - I think you're starting from an incorrect assumption - that it should be possible for an entire party to sneak in past patrols to the town. Why do they have patrols after all? To keep people from doing exactly what you're trying to do. Send in the monk, ranger, and rogue, they'll make it no problem (unless those patrols have some seriously good spot checks). The wizard would probably be ok if he can fly and be invisible. The real trouble are guys like the cleric and fighter who are pretty much screwed without some outside magical aid. The cleric and the fighter *shouldn't* be able to sneak into the town. That's one of their drawbacks, they're just plain not sneaky (though there may be a cleric spell that could help out, I'm not that well versed in cleric spells). So... yeah, those guys with crappy hide checks are going to be seen by the guys with the good spot checks... that's the way the system is supposed to work! However, if your party is smart, they might even be able to sneak in that 10 dex fighter in full plate. How? Planning! Have your sneaky members scout out the patrol rounds and then move in through the holes in the pattern. Remember the -1 for every 10 foot rule, and remember that if you have 100% concealment, you don't need to hide :) In dense woods, that could mean as little as 30 feet between you and the spotter. So, yeah, just running in and relying on the figher's -6 hide check is probably never going to work. But that doesn't mean it's impossible to get them in there. Other possibilities: take out the patrols - either knock them out, kill them, bribe them, or charm them. -The Souljourner [/QUOTE]
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