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<blockquote data-quote="x12b20" data-source="post: 1861569" data-attributes="member: 19343"><p>Disclaimer: I wrote <a href="http://www.rpgnow.com/product_info.php?products_id=2258" target="_blank">Forbidden Arcana: Potion Mixology</a>.</p><p></p><p>A potion is usually a single ounce of liquid, so it wouldn't be much of a problem to pop the tops from three vials and down them all at once.</p><p></p><p>The real issue here is what kind of precedent you want to set for your game. </p><p></p><p>If you choose option#1, players will most likely begin combining potions ahead of time to maximize their effectiveness, which could potentially be problematic (and how do you stop them from combining four or five potions or claiming that they can stack effects?).</p><p></p><p>Options #2 and #3 can get a little problematic with potions that last a while.</p><p></p><p>#4 breaks down when both potions have the same level of power.</p><p></p><p>#5 is probably your best choice if you want this sort of thing to have the least impact on your game.</p><p></p><p>#6 should keep them from moxing potions in the future, but now you have to decide what "bad" things you want to happen if they do.</p><p></p><p>#7 is the most interesting option but you have to decide what random things can happen. This is the option I use in my campaign and why I wrote the PDF.</p></blockquote><p></p>
[QUOTE="x12b20, post: 1861569, member: 19343"] Disclaimer: I wrote [URL=http://www.rpgnow.com/product_info.php?products_id=2258]Forbidden Arcana: Potion Mixology[/URL]. A potion is usually a single ounce of liquid, so it wouldn't be much of a problem to pop the tops from three vials and down them all at once. The real issue here is what kind of precedent you want to set for your game. If you choose option#1, players will most likely begin combining potions ahead of time to maximize their effectiveness, which could potentially be problematic (and how do you stop them from combining four or five potions or claiming that they can stack effects?). Options #2 and #3 can get a little problematic with potions that last a while. #4 breaks down when both potions have the same level of power. #5 is probably your best choice if you want this sort of thing to have the least impact on your game. #6 should keep them from moxing potions in the future, but now you have to decide what "bad" things you want to happen if they do. #7 is the most interesting option but you have to decide what random things can happen. This is the option I use in my campaign and why I wrote the PDF. [/QUOTE]
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