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Multiple Potion Drinking
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<blockquote data-quote="pbd" data-source="post: 1861617" data-attributes="member: 20567"><p><strong>Multiple potions</strong></p><p></p><p>The replies so far seem to be more about if the character could actually drink 3 potions in a round or not, rather than what will hapen when he does. </p><p></p><p>From the context it seems that the Herreman has already allowed the player to grab and drink the potions, so I won't question that for now.</p><p></p><p>The issue is what would happen when you drink multiple potions; my own thinking is that healing potions would just be additive, you get 2d8 + x + 1dx + x + 1d8 + x (x is the xaster level bonus for each potion). The magic is all the same kind, healing. It is just stronger in the cure moderate wounds potion than in the two cure lights. As for other potions I like options 4 or 5. This is more of a game balance issue than anything else though. If you could just drink a bunch of potions at once and get all the effects, high level characters would just have a bunch of prepackaged bundles of bufing potions and drink them all down when they need the boost. That just doesn't smack me as right. The healing potions, though, I think should be the exception to this rule and just be additive; it is the same kind of magic here.</p><p></p><p></p><p>As an aside, on the issue of if the character can drink three potions in a round, remmeber a round is 6 seconds. Time it it is longer than you think. You can do a lot in six seconds. This whole standard action/move action stuff is a guideline and it is a shame to follow a "rule" that is just isn't realistc (yes I know this is a Fantasy game with magic and isn't very realistic, but the game is applying basic metaphysics to fantsy situations. But just imagine a 21 foot giant weighting 12,000 pounds, it would be so dense that it couldn't walk on anything but rock or it would break through). Look at your clock and imagine grabing three vials, popping a cork from each one and drinking them all at once. If I remembeer a potion is usually in a vial not a jug, so the amount of liquid isn't a problem (imaging three shot-sized amounts). Also, I have spent a decent amount of time in a lab woking with test tubes and know that you can easily pop a cork off ingle handed and it doesn't take very long.</p><p></p><p>pbd</p></blockquote><p></p>
[QUOTE="pbd, post: 1861617, member: 20567"] [b]Multiple potions[/b] The replies so far seem to be more about if the character could actually drink 3 potions in a round or not, rather than what will hapen when he does. From the context it seems that the Herreman has already allowed the player to grab and drink the potions, so I won't question that for now. The issue is what would happen when you drink multiple potions; my own thinking is that healing potions would just be additive, you get 2d8 + x + 1dx + x + 1d8 + x (x is the xaster level bonus for each potion). The magic is all the same kind, healing. It is just stronger in the cure moderate wounds potion than in the two cure lights. As for other potions I like options 4 or 5. This is more of a game balance issue than anything else though. If you could just drink a bunch of potions at once and get all the effects, high level characters would just have a bunch of prepackaged bundles of bufing potions and drink them all down when they need the boost. That just doesn't smack me as right. The healing potions, though, I think should be the exception to this rule and just be additive; it is the same kind of magic here. As an aside, on the issue of if the character can drink three potions in a round, remmeber a round is 6 seconds. Time it it is longer than you think. You can do a lot in six seconds. This whole standard action/move action stuff is a guideline and it is a shame to follow a "rule" that is just isn't realistc (yes I know this is a Fantasy game with magic and isn't very realistic, but the game is applying basic metaphysics to fantsy situations. But just imagine a 21 foot giant weighting 12,000 pounds, it would be so dense that it couldn't walk on anything but rock or it would break through). Look at your clock and imagine grabing three vials, popping a cork from each one and drinking them all at once. If I remembeer a potion is usually in a vial not a jug, so the amount of liquid isn't a problem (imaging three shot-sized amounts). Also, I have spent a decent amount of time in a lab woking with test tubes and know that you can easily pop a cork off ingle handed and it doesn't take very long. pbd [/QUOTE]
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