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Multiple Potion Drinking
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<blockquote data-quote="TDRandall" data-source="post: 1861720" data-attributes="member: 4808"><p>Well, official would be "you can't get the effect you want in the way you want them" and I'd go #4 using the "overlapping similar effects rule" and "sorry you wasted your two other potions". Since that detracts from the fun here and you seem to be searching for an out (though that would make it more house-rule forum fodder), let's try to whip up something "logical" instead....</p><p></p><p>If you wanted to stick closest to the rules while still having fun, I would state that the bulk of the round when imbibing a potion is due to the time it takes to actually swallow the amount of liquid volume in a typical potion. Therefore, since they are swallowing three times the volume of liquid, it takes three rounds (well, standard actions, I guess) to do so. But then be ready to field request by the players for a feat to either concentrate a potion to smaller volume with same effect or "chug" the existing larger volume quicker.</p><p></p><p>If you wanted to allow the three-at-once-in-one-round, I would lean towards #2. I would actually probably roll the amount of HPs to be gained back and then average it out per round, since the contents indeed mix. Then your logic becomes that it takes a round for the throat/stomach to ingest the typical amount of potion volume/power contained within; since you drank 3X the typical volume it takes 3 rounds to get the complete effect. You'll want to decide whether odd points go in the earlier round(s) (initial rush to the system) or later round(s) (body has more to work with in later round so gets better effect then) and then be consistent.</p><p></p><p>Glad to see someone put the "mixing potions is bad" rule back in even if it can't be used in this case. (But why not? Couldn't one say that while the effect has completed, the base of the potion is still present for "mixing" purposes? Then you end up limiting them to what, one every 10 minutes or so? ) It seemed a complete change from the old days by having everyone in a party say "ok, every one have their multiple buffing potions ready? Let's prepare for combat... 1 (gulp), 2 (gulp), 3 (gulp), ... charge!"</p><p></p><p>Sorry, rambling on with nothing official. Take it or leave it, use it or don't. I'd say I'm apathetic tonight, but I just don't care. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="TDRandall, post: 1861720, member: 4808"] Well, official would be "you can't get the effect you want in the way you want them" and I'd go #4 using the "overlapping similar effects rule" and "sorry you wasted your two other potions". Since that detracts from the fun here and you seem to be searching for an out (though that would make it more house-rule forum fodder), let's try to whip up something "logical" instead.... If you wanted to stick closest to the rules while still having fun, I would state that the bulk of the round when imbibing a potion is due to the time it takes to actually swallow the amount of liquid volume in a typical potion. Therefore, since they are swallowing three times the volume of liquid, it takes three rounds (well, standard actions, I guess) to do so. But then be ready to field request by the players for a feat to either concentrate a potion to smaller volume with same effect or "chug" the existing larger volume quicker. If you wanted to allow the three-at-once-in-one-round, I would lean towards #2. I would actually probably roll the amount of HPs to be gained back and then average it out per round, since the contents indeed mix. Then your logic becomes that it takes a round for the throat/stomach to ingest the typical amount of potion volume/power contained within; since you drank 3X the typical volume it takes 3 rounds to get the complete effect. You'll want to decide whether odd points go in the earlier round(s) (initial rush to the system) or later round(s) (body has more to work with in later round so gets better effect then) and then be consistent. Glad to see someone put the "mixing potions is bad" rule back in even if it can't be used in this case. (But why not? Couldn't one say that while the effect has completed, the base of the potion is still present for "mixing" purposes? Then you end up limiting them to what, one every 10 minutes or so? ) It seemed a complete change from the old days by having everyone in a party say "ok, every one have their multiple buffing potions ready? Let's prepare for combat... 1 (gulp), 2 (gulp), 3 (gulp), ... charge!" Sorry, rambling on with nothing official. Take it or leave it, use it or don't. I'd say I'm apathetic tonight, but I just don't care. ;) [/QUOTE]
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