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Multiple Potion Drinking
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<blockquote data-quote="ARandomGod" data-source="post: 1863139" data-attributes="member: 17296"><p>I've thought of an option I haven't seen meantioned... and one I rather like as to give something, but not too much.</p><p></p><p>Roll each of the potions effects seperately, take the highest numerical result.</p><p></p><p>Lessee.... two potions of cure light, and one cure mod..</p><p></p><p>Roll d8+1</p><p>Roll d8+1</p><p>Roll 2d8+3</p><p></p><p>Results</p><p>5</p><p>9</p><p>6 (Bad roll on that mod)</p><p></p><p>You heal nine. </p><p></p><p>When asked why, well, the potions each take a certain amount of time to work... they each assessed the damage at the same time, and healed the damage simultaniously, and therefore there was a lot of damage overlap, as two of the potions wasted their magics curing damage that had already been cured. Wow. Now you know why people don't typically do that (But there's still some reason why someone MIGHT).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1863139, member: 17296"] I've thought of an option I haven't seen meantioned... and one I rather like as to give something, but not too much. Roll each of the potions effects seperately, take the highest numerical result. Lessee.... two potions of cure light, and one cure mod.. Roll d8+1 Roll d8+1 Roll 2d8+3 Results 5 9 6 (Bad roll on that mod) You heal nine. When asked why, well, the potions each take a certain amount of time to work... they each assessed the damage at the same time, and healed the damage simultaniously, and therefore there was a lot of damage overlap, as two of the potions wasted their magics curing damage that had already been cured. Wow. Now you know why people don't typically do that (But there's still some reason why someone MIGHT). [/QUOTE]
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