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Multiple Potion Drinking
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<blockquote data-quote="Aristotle" data-source="post: 1870402" data-attributes="member: 5885"><p>This is a 'spirit of the rules' question...</p><p></p><p>Of course a person could theoretically drink more liquid than what it describes a potion containing. No it wouldn't take an abnormal amount of dexterity to pop the corks on two potions and tip them into your mouth. Any argument that you couldn't do those things is silly.</p><p></p><p>The rules say one potion in one standard action, which (IMHO) means the spirit of the rules imply (without class abilities or feats that say otherwise) a character can only benefit from one new potion in any given round.</p><p></p><p>It's not an issue of how much you can drink. It's an issue of how many AoO's you provoke, how much magic you can make use of in a round, and countless other nuances of game balance.</p><p></p><p>If the spirit of the rules implies to me that you can only make use of one potion per round and my players demand an explanation for that... I'll give them the simplest plausible explanation I can come up with.</p><p></p><p>The body can only absorb the magic of one potion at a time. There must be a delay between potions to allow the affects of each one to 'take'. If you try to force more down, only one (randomly chosen) potion takes. If you mix them ahead of time you spoil all of the potions and none of them work.</p><p></p><p>Or whatever works for your game...</p></blockquote><p></p>
[QUOTE="Aristotle, post: 1870402, member: 5885"] This is a 'spirit of the rules' question... Of course a person could theoretically drink more liquid than what it describes a potion containing. No it wouldn't take an abnormal amount of dexterity to pop the corks on two potions and tip them into your mouth. Any argument that you couldn't do those things is silly. The rules say one potion in one standard action, which (IMHO) means the spirit of the rules imply (without class abilities or feats that say otherwise) a character can only benefit from one new potion in any given round. It's not an issue of how much you can drink. It's an issue of how many AoO's you provoke, how much magic you can make use of in a round, and countless other nuances of game balance. If the spirit of the rules implies to me that you can only make use of one potion per round and my players demand an explanation for that... I'll give them the simplest plausible explanation I can come up with. The body can only absorb the magic of one potion at a time. There must be a delay between potions to allow the affects of each one to 'take'. If you try to force more down, only one (randomly chosen) potion takes. If you mix them ahead of time you spoil all of the potions and none of them work. Or whatever works for your game... [/QUOTE]
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