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Multiple Potion Drinking
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<blockquote data-quote="Dingleberry" data-source="post: 1870825" data-attributes="member: 490"><p>Back inthe early 3E days, I created an item to get the spirit of that very table back into the game, but I modified it so certain "Compatible" combinations had metamagic effects. (I also got rid of "EXPLOSION", but only because one of my players indicated that he'd never use the thing if that was an option - of course, he didn't seem to have any problem with the poison...)</p><p></p><p>Elven Tall Boy</p><p>The “elven tall boy” is a long, cylindrical silver flask framed with a trigger mechanism. When the trigger near the hinged stopper is depressed, both the stopper and another small plug at the base of the flask open. This allows a character to drink up to two potions (the maximum amount the flask holds) as quickly as a single potion can be drunk from a regular vial. However, because the potions are taking effect at the same instant, there is a chance of a magical reaction if two different potions are imbibed, as follows:</p><p></p><p>01 Lethal poison – imbiber must make Fort save (DC 14 plus spell level of each potion); initial and secondary damage 2d6 Con; both potions canceled</p><p>02-08 Mild poison - imbiber must make Fort save (DC 10 plus spell level of each potion); initial damage 2d6 Str, secondary damage 1d6 Strength; both potions canceled</p><p>09-15 Immixable – one potion canceled, the other at half efficacy.</p><p>16-25 Immixable – one potion canceled, but other functions normally</p><p>26-35 Immixable – both potions at half normal efficacy</p><p>36-65 Mixable – both potions function normally (unless effects are contradictory)</p><p>66-75 Compatible – one potion functions normally, other has its duration doubled as if brewed with Extend Spell (as applicable)</p><p>76-85 Compatible – one potion functions normally, other has its effect increased by one-half as if brewed with Empower Spell (as applicable)</p><p>86-92 Compatible – one potion functions normally, other has its effect maximized as if brewed with Maximize Spell (as applicable)</p><p>93-99 Compatible – both potions are maximized as if brewed with Extend Spell, Empower Spell and Maximize Spell (as applicable)</p><p>00 Discovery – one potion canceled, the other has permanent effect.</p></blockquote><p></p>
[QUOTE="Dingleberry, post: 1870825, member: 490"] Back inthe early 3E days, I created an item to get the spirit of that very table back into the game, but I modified it so certain "Compatible" combinations had metamagic effects. (I also got rid of "EXPLOSION", but only because one of my players indicated that he'd never use the thing if that was an option - of course, he didn't seem to have any problem with the poison...) Elven Tall Boy The “elven tall boy” is a long, cylindrical silver flask framed with a trigger mechanism. When the trigger near the hinged stopper is depressed, both the stopper and another small plug at the base of the flask open. This allows a character to drink up to two potions (the maximum amount the flask holds) as quickly as a single potion can be drunk from a regular vial. However, because the potions are taking effect at the same instant, there is a chance of a magical reaction if two different potions are imbibed, as follows: 01 Lethal poison – imbiber must make Fort save (DC 14 plus spell level of each potion); initial and secondary damage 2d6 Con; both potions canceled 02-08 Mild poison - imbiber must make Fort save (DC 10 plus spell level of each potion); initial damage 2d6 Str, secondary damage 1d6 Strength; both potions canceled 09-15 Immixable – one potion canceled, the other at half efficacy. 16-25 Immixable – one potion canceled, but other functions normally 26-35 Immixable – both potions at half normal efficacy 36-65 Mixable – both potions function normally (unless effects are contradictory) 66-75 Compatible – one potion functions normally, other has its duration doubled as if brewed with Extend Spell (as applicable) 76-85 Compatible – one potion functions normally, other has its effect increased by one-half as if brewed with Empower Spell (as applicable) 86-92 Compatible – one potion functions normally, other has its effect maximized as if brewed with Maximize Spell (as applicable) 93-99 Compatible – both potions are maximized as if brewed with Extend Spell, Empower Spell and Maximize Spell (as applicable) 00 Discovery – one potion canceled, the other has permanent effect. [/QUOTE]
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