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General Tabletop Discussion
*TTRPGs General
Multiple Profession = More Wealth Bonuses?
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<blockquote data-quote="jaerdaph" data-source="post: 640645" data-attributes="member: 3398"><p>You know, that's an excellent question.</p><p></p><p>I guess you'd have to first consider the number of hours in a day, and how much time you could actually dedicate to each profession to make it/either one profitable. Don't forget, the PCs/heroes also have to find some time in there to adventure as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A Wealth bonus increase may or may not be applicable since you can't be two places at once. EDIT: Oops - my suggestion here - maybe average the two bonuses together.</p><p></p><p>Next, you'd have to consider why the character has two professions, and which one is the dominant meal ticket. Using your example, car mechanic/writer (or my personal favorite waiter/actor): Is he/she just starting out as a writer (or actor) looking for that "big break" in their artistic field? Then perhaps their Wealth bonus would reflect that of the mechanic or waiter, with a +1 added for the wee bit of extra income they initially earn (doing a play in the evenings "Off Off Broadway, so Off Off That It's Actually Dinner Theater in Hoboken", e.g.). If the car mechanic has a few books on the <em>New York Times</em> Best Seller List about auto repair, however, then the Wealth bonus would be higher, that of a successful writer. Another example that comes to mind is the physician who is also national news "health beat" anchor - he/she may have a successful practice, but they earn extra income for the reporting work they do. </p><p></p><p>Of course, characters like Buckaroo Bonzai should be the exception, unless you want that kind of game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This should be a good thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jaerdaph, post: 640645, member: 3398"] You know, that's an excellent question. I guess you'd have to first consider the number of hours in a day, and how much time you could actually dedicate to each profession to make it/either one profitable. Don't forget, the PCs/heroes also have to find some time in there to adventure as well. :) A Wealth bonus increase may or may not be applicable since you can't be two places at once. EDIT: Oops - my suggestion here - maybe average the two bonuses together. Next, you'd have to consider why the character has two professions, and which one is the dominant meal ticket. Using your example, car mechanic/writer (or my personal favorite waiter/actor): Is he/she just starting out as a writer (or actor) looking for that "big break" in their artistic field? Then perhaps their Wealth bonus would reflect that of the mechanic or waiter, with a +1 added for the wee bit of extra income they initially earn (doing a play in the evenings "Off Off Broadway, so Off Off That It's Actually Dinner Theater in Hoboken", e.g.). If the car mechanic has a few books on the [i]New York Times[/i] Best Seller List about auto repair, however, then the Wealth bonus would be higher, that of a successful writer. Another example that comes to mind is the physician who is also national news "health beat" anchor - he/she may have a successful practice, but they earn extra income for the reporting work they do. Of course, characters like Buckaroo Bonzai should be the exception, unless you want that kind of game ;) This should be a good thread :) [/QUOTE]
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