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*Pathfinder & Starfinder
Multiple Prone Characters in the Same Space?
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<blockquote data-quote="zanetheinsane" data-source="post: 4991083" data-attributes="member: 75594"><p>Our initial thought was the same as yours, have the player fall in the nearest adjacent square prone. Of course, if you got to the point where three or four opponents were knocked prone (for whatever reason), problems start coming up based on the geometry of the dungeon. I suppose we'll just deal with that when it comes up.</p><p></p><p>With the grappling changes and the bigger emphasis on miniatures, the style of 4ED is definitely leading away from multiple occupancy in squares, which is why we chose this particular solution. With the synergies of the minotaur though the chain-knockdown build is very popular and it's probably going to end up popping up again.</p><p></p><p>The other solution we had was that two normal or small characters could become prone in a square but it would create a sort of man-made low obstacle. Standard jumping rules for low obstacles would apply and the square would be illegal for a movement end. This would of course create the "charging - falling in pit" scenario since jumping over the two prone characters would likely draw the same attack, ending your move in an illegal square and sending you back to your last legal position. Also, players could further add to the confusion by purposefully going double prone and creating roadblocks.</p><p></p><p>Either way there are going to be some problems that crop up.</p></blockquote><p></p>
[QUOTE="zanetheinsane, post: 4991083, member: 75594"] Our initial thought was the same as yours, have the player fall in the nearest adjacent square prone. Of course, if you got to the point where three or four opponents were knocked prone (for whatever reason), problems start coming up based on the geometry of the dungeon. I suppose we'll just deal with that when it comes up. With the grappling changes and the bigger emphasis on miniatures, the style of 4ED is definitely leading away from multiple occupancy in squares, which is why we chose this particular solution. With the synergies of the minotaur though the chain-knockdown build is very popular and it's probably going to end up popping up again. The other solution we had was that two normal or small characters could become prone in a square but it would create a sort of man-made low obstacle. Standard jumping rules for low obstacles would apply and the square would be illegal for a movement end. This would of course create the "charging - falling in pit" scenario since jumping over the two prone characters would likely draw the same attack, ending your move in an illegal square and sending you back to your last legal position. Also, players could further add to the confusion by purposefully going double prone and creating roadblocks. Either way there are going to be some problems that crop up. [/QUOTE]
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Multiple Prone Characters in the Same Space?
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