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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Questions about Charm, Dominate, and Thrall
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<blockquote data-quote="Kaji" data-source="post: 1390815" data-attributes="member: 7738"><p>Pretty sure charm is not designed to turn a PC against his own party, or at least not right away. Here's how we play it:</p><p></p><p>Ok, I charm you. You now see me as your great friend, and all action or conversations I have with you are seen by you in thier most positive light. If it turns out I lied to you, it was to protect you. If I betrayed your friends, it was for a good reason. I do not command you, however. Over discource, I may be able to convince you that your other friends are false, and that you should betray them too, but not likely in combat. If I do charm you in combat, I may be able to convince you to cast a protective spell on me instead of one of your buddies, I may be able to convince you to attempt to defend me from your buddies using as non-lethal means as possible, or at the very least, I should be able to convince you to stand aside from the fray, and you and I can sort everything out when its all over...</p><p></p><p>Dominate: You do what I say, but you are not a willing participate. I tell you to attack the neighbors, you don't tell me that they have a secret passage to get out of harms way. Also, if you're not likely to attack the neighbors in the first place, new save at +2. I drag you with me into the dungeon and ask you to scout for me, you do it, no new save unless you have some religious barrier to scouting (or something like that). I think most actions do not get new saves, but evil acts for good/neutral creatures should, an dvice versa.</p><p></p><p>Thrall: I'm not sure if you mean Utter Thrall (Monte Cook) or Thrall from Psionics handbook. Utter Thrall from Monte Cook combines the two. Do whatever I say, and do it as if you were my best friend. That's killer...</p></blockquote><p></p>
[QUOTE="Kaji, post: 1390815, member: 7738"] Pretty sure charm is not designed to turn a PC against his own party, or at least not right away. Here's how we play it: Ok, I charm you. You now see me as your great friend, and all action or conversations I have with you are seen by you in thier most positive light. If it turns out I lied to you, it was to protect you. If I betrayed your friends, it was for a good reason. I do not command you, however. Over discource, I may be able to convince you that your other friends are false, and that you should betray them too, but not likely in combat. If I do charm you in combat, I may be able to convince you to cast a protective spell on me instead of one of your buddies, I may be able to convince you to attempt to defend me from your buddies using as non-lethal means as possible, or at the very least, I should be able to convince you to stand aside from the fray, and you and I can sort everything out when its all over... Dominate: You do what I say, but you are not a willing participate. I tell you to attack the neighbors, you don't tell me that they have a secret passage to get out of harms way. Also, if you're not likely to attack the neighbors in the first place, new save at +2. I drag you with me into the dungeon and ask you to scout for me, you do it, no new save unless you have some religious barrier to scouting (or something like that). I think most actions do not get new saves, but evil acts for good/neutral creatures should, an dvice versa. Thrall: I'm not sure if you mean Utter Thrall (Monte Cook) or Thrall from Psionics handbook. Utter Thrall from Monte Cook combines the two. Do whatever I say, and do it as if you were my best friend. That's killer... [/QUOTE]
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Multiple Questions about Charm, Dominate, and Thrall
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