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Multiple reactions replacing Legendary Actions?!
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<blockquote data-quote="DEFCON 1" data-source="post: 9155084" data-attributes="member: 7006"><p>There has always been a slight disconnect between the name 'Legendary Action' and the types of creatures who received them or had them available. A CR 3 creature looking as though they should be legendary (because they had 'Legendary Actions'), could often feel a little odd. ike they were legendary but only slightly powerful at CR3? Kinda feels weird. So switching things around so that creatures could have more off-turn abilities without having to imply they are creatures of legend is a good change in trying to marry mechanics and fiction.</p><p></p><p>That being said... due to the fact that Legendary Actions could be variable in power by having them spend different amounts of Legendary Action points to trigger is a good mechanical framework that I hope does not get lost completely (although it might be due for a name change.) Having Legendary/Advanced/Dynamic Actions (however you call them) and Mythic Actions (which I think are also great to keep when you want to have actual legendary creatures that have multiple "phases" or "evolutions" during a battle)... allow for more varied types of solo monsters. Which is really the whole point of all of these things... giving solos more things to do against all the party every round.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9155084, member: 7006"] There has always been a slight disconnect between the name 'Legendary Action' and the types of creatures who received them or had them available. A CR 3 creature looking as though they should be legendary (because they had 'Legendary Actions'), could often feel a little odd. ike they were legendary but only slightly powerful at CR3? Kinda feels weird. So switching things around so that creatures could have more off-turn abilities without having to imply they are creatures of legend is a good change in trying to marry mechanics and fiction. That being said... due to the fact that Legendary Actions could be variable in power by having them spend different amounts of Legendary Action points to trigger is a good mechanical framework that I hope does not get lost completely (although it might be due for a name change.) Having Legendary/Advanced/Dynamic Actions (however you call them) and Mythic Actions (which I think are also great to keep when you want to have actual legendary creatures that have multiple "phases" or "evolutions" during a battle)... allow for more varied types of solo monsters. Which is really the whole point of all of these things... giving solos more things to do against all the party every round. [/QUOTE]
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Multiple reactions replacing Legendary Actions?!
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