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Multiple reactions replacing Legendary Actions?!
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<blockquote data-quote="dave2008" data-source="post: 9158398" data-attributes="member: 83242"><p>OK, I tend to make monsters a bit more complex than WotC. So I have decided to apply this new philosophy to my monster design to see if it works. I took my <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8847790" target="_blank">Red Dragon Exarch of Takhisis</a> and see if I could modify it to this new paradigm. Here is what I came up with.</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Ancient Red Dragon</span></strong></td><td><strong>Challenge</strong> 25</td></tr><tr><td><em>Gargantuan mythic dragon, typically chaotic evil</em></td><td>150,000 Mythic XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1670160005695-png.268667/" alt="1670160005695.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 22 (natural armor)</p><p><strong>Hit Points</strong> 468 (24d20 + 216)</p><p><strong>Speed</strong> 90 ft., climb 70 ft., fly 240 ft., swim 70 ft.</p><p><img src="https://www.enworld.org/attachments/1670160009898-png.268668/" alt="1670160009898.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>29 (+9)</td><td>12 (+1)</td><td>29 (+9)</td><td>22 (+6)</td><td>17 (+3)</td><td>26 (+8)</td></tr></table><p><img src="https://www.enworld.org/attachments/1670160014307-png.268669/" alt="1670160014307.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +17, Dex +9, Con +17, Int +14, Wis +11, Cha +16</p><p><strong>Skills</strong> Arcana +13, Athletics +17, Intimidation +16, Perception +19</p><p><strong>Damage Resistances </strong>force, piercing, poison</p><p><strong>Damage Immunities </strong>fire</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 90 ft., darkvision 180 ft., passive perception 29</p><p><strong>Languages</strong> Common, Draconic, Giant, Ignan</p><p><strong>Proficiency Bonus</strong> +8; <strong>Maneuver DC</strong> 25</p><p><img src="https://www.enworld.org/attachments/1670160019252-png.268670/" alt="1670160019252.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Blessing of Tiamat (Mythic Trait, recharges after a Rest). </em></strong>If the dragon would be reduced to 0 hit points, its current hit point total instead resets to 350 hit points, it recharges all of its abilities, and it can use its Mythic Traits and Actions for 1 hour.</p><p></p><p><strong><em>Calescent Aura (Mythic Trait).</em></strong> At the start of the dragon's turn, the dragon can force any number of creatures of its choice within 60 feet of it to make a DC 18 Constitution saving throw. On a failed save, a creature loses any resistance to fire damage and then takes 14 (4d6) fire damage.</p><p></p><p><strong><em><strong><em>Colossal. </em></strong></em></strong>The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents.</p><p></p><p><strong><em>Dragon Fear. </em></strong>Each creature that starts its turn within 120 feet of the dragon, it must make a DC 24 Wisdom saving throw. On a failed save, the creature is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a> of the dragon until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to the Dragon Fear trait for the next 12 hours.</p><p></p><p><strong><em>Dragon Traits. </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><em>Ignite. </em></strong>When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 15 feet high, opaque, and cover the whole area. A creature takes 14 (4d6) fire damage when it enters or ends its turn within 5 feet of the area.</p><p></p><p><strong><em>Scion of Fire (Mythic Trait). </em></strong>The dragon's Fire Breath deals an additional 100 fire damage and a creature reduced to 0 hit points by its Fire Breath dies and is turned to ash.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes two claw attacks. It can replace one of this attacks with a Fire Blast attack.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit:</em> 48 (6d12 + 9) magical piercing damage plus 13 (2d12) fire damage and, if the dragon wishes, the target must make a DC 25 Strength throw or be grappled. A Medium or smaller creature grappled this way is also restrained.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 36 (6d8 + 9) magical slashing damage and, if the dragon wishes, the target must make a DC 25 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +17 to hit, reach 40 ft., one target. <em>Hit:</em> 42 (6d10 + 9) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong>Wing Attack.</strong> The dragon beats its wings. Each creature within 40 feet of the dragon must succeed on a DC 25 Strength saving throw, taking 24 (6d4 + 9) bludgeoning damage and be pushed 10 feet and knocked prone on a failed save, or half as much damage only on a successful one. The dragon can then fly up to half its speed without provoking opportunity attacks.</p><p></p><p><strong><em>Fire Blast. </em></strong><em>Ranged Weapon Attack:</em> +17 to hit, range 180 ft., one target. <em>Hit:</em> 26 (4d12) fire damage and must make a DC 25 Constitution saving throw or take 13 (2d12) ongoing fire damage.</p><p></p><p><strong><em>Dragon Magic (8/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 24, +16 to hit with attacks) as if they are 8th level spells: <a href="https://a5e.tools/spell/continual-flame" target="_blank"><em>continual flame</em></a><em>, </em><a href="https://a5e.tools/spell/dominate-monster" target="_blank"><em>dominate monster</em></a><em>, </em><a href="https://a5e.tools/spell/fireball" target="_blank"><em>fireball</em></a><em>, </em><a href="https://a5e.tools/spell/fire-storm" target="_blank"><em>fire storm</em></a><em>, </em><a href="https://a5e.tools/spell/flaming-sphere" target="_blank"><em>flaming sphere</em></a><em>, </em><a href="https://a5e.tools/spell/heat-metal" target="_blank"><em>heat metal</em></a><em>,, </em><a href="https://a5e.tools/spell/wall-fire" target="_blank"><em>wall of fire</em></a></p><p></p><p><strong><em>Charge Breath (Recharge 5-6).</em></strong> The dragon inhales and charges its breath weapon.</p><p></p><p><u><strong>REACTIONS</strong></u></p><p>The dragon can take up to three reactions per round, but only one per turn. If the dragon is suffering a negative condition or effect, if can spend one reaction to end the condition or effect as long as it has 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p><p></p><p><strong><em>Detect (Recharge 5-6).</em></strong> If a creature moves or attempts to Hide within 240 feet of the dragon, the dragon can extend its senses, making a DC 25 Wisdom (Perception) check and gaining advantage on its next attack or inflicting disadvantage on saving throws against its next use of Fire Breath on a success.</p><p></p><p><strong><em>Attack (Cost 2 Reactions).</em></strong> Immediately after a creature the dragon can see ends its turn or at the end of the round, the dragon makes one Bite, Tail, or Wing attack.</p><p></p><p><strong><em>Fire Breath (Costs 3 Reactions).</em></strong> At the end of a round the dragon has charged its breath weapon, it exhales fire in 200-foot cone or twenty 20-foot-by-20-foot contiguous areas within 200 feet of it. Each creature in that area must make a DC 25 Dexterity saving throw, taking 130 (20d12) fire damage plus 13 (2d12) ongoing fire damage on a failed save, or half as much damage only on a successful one, or maximum damage on a save failed by ten or more (DC 15). Additionally, any magic or active spell of 8th level or lower in the area ends.</p><p></p><p><strong><em>Recharge (Mythic Action, Costs 2 Reactions).</em></strong> At the end of the round, the dragon recharges its breath weapon.</p><p></p><p><strong><em>Dragon Magic (Mythic Action, Costs 3 Reactions). </em></strong>At the start of the round before any other creature acts, the dragon can create a spell like effect using its dragon magic.</p><p></p><p><strong><em>Tail Sweep (Mythic Action, Costs 3 reactions)</em></strong><em>.</em> Immediately after a creature the dragon can see ends its turn,<strong> t</strong>he dragon swings its tail in a 40-foot cone, making a tail attack against reach target in the area. On a hit, a creature that fails the saving throw is pushed 4d10 feet and knocked prone instead of being knocked prone or stunned.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9158398, member: 83242"] OK, I tend to make monsters a bit more complex than WotC. So I have decided to apply this new philosophy to my monster design to see if it works. I took my [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8847790']Red Dragon Exarch of Takhisis[/URL] and see if I could modify it to this new paradigm. Here is what I came up with. [TABLE] [TR] [TD][B][SIZE=6]Ancient Red Dragon[/SIZE][/B][/TD] [TD][B]Challenge[/B] 25[/TD] [/TR] [TR] [TD][I]Gargantuan mythic dragon, typically chaotic evil[/I][/TD] [TD]150,000 Mythic XP[/TD] [/TR] [/TABLE] [IMG alt="1670160005695.png"]https://www.enworld.org/attachments/1670160005695-png.268667/[/IMG] [B]Armor Class[/B] 22 (natural armor) [B]Hit Points[/B] 468 (24d20 + 216) [B]Speed[/B] 90 ft., climb 70 ft., fly 240 ft., swim 70 ft. [IMG alt="1670160009898.png"]https://www.enworld.org/attachments/1670160009898-png.268668/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]29 (+9)[/TD] [TD]12 (+1)[/TD] [TD]29 (+9)[/TD] [TD]22 (+6)[/TD] [TD]17 (+3)[/TD] [TD]26 (+8)[/TD] [/TR] [/TABLE] [IMG alt="1670160014307.png"]https://www.enworld.org/attachments/1670160014307-png.268669/[/IMG] [B]Saving Throws[/B] Str +17, Dex +9, Con +17, Int +14, Wis +11, Cha +16 [B]Skills[/B] Arcana +13, Athletics +17, Intimidation +16, Perception +19 [B]Damage Resistances [/B]force, piercing, poison [B]Damage Immunities [/B]fire [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 90 ft., darkvision 180 ft., passive perception 29 [B]Languages[/B] Common, Draconic, Giant, Ignan [B]Proficiency Bonus[/B] +8; [B]Maneuver DC[/B] 25 [IMG alt="1670160019252.png"]https://www.enworld.org/attachments/1670160019252-png.268670/[/IMG] [B][I]Blessing of Tiamat (Mythic Trait, recharges after a Rest). [/I][/B]If the dragon would be reduced to 0 hit points, its current hit point total instead resets to 350 hit points, it recharges all of its abilities, and it can use its Mythic Traits and Actions for 1 hour. [B][I]Calescent Aura (Mythic Trait).[/I][/B] At the start of the dragon's turn, the dragon can force any number of creatures of its choice within 60 feet of it to make a DC 18 Constitution saving throw. On a failed save, a creature loses any resistance to fire damage and then takes 14 (4d6) fire damage. [B][I][B][I]Colossal. [/I][/B][/I][/B]The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents. [B][I]Dragon Fear. [/I][/B]Each creature that starts its turn within 120 feet of the dragon, it must make a DC 24 Wisdom saving throw. On a failed save, the creature is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL] of the dragon until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to the Dragon Fear trait for the next 12 hours. [B][I]Dragon Traits. [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][I]Ignite. [/I][/B]When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 15 feet high, opaque, and cover the whole area. A creature takes 14 (4d6) fire damage when it enters or ends its turn within 5 feet of the area. [B][I]Scion of Fire (Mythic Trait). [/I][/B]The dragon's Fire Breath deals an additional 100 fire damage and a creature reduced to 0 hit points by its Fire Breath dies and is turned to ash. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon makes two claw attacks. It can replace one of this attacks with a Fire Blast attack. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 15 ft., one target. [I]Hit:[/I] 48 (6d12 + 9) magical piercing damage plus 13 (2d12) fire damage and, if the dragon wishes, the target must make a DC 25 Strength throw or be grappled. A Medium or smaller creature grappled this way is also restrained. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 10 ft., one target. [I]Hit:[/I] 36 (6d8 + 9) magical slashing damage and, if the dragon wishes, the target must make a DC 25 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +17 to hit, reach 40 ft., one target. [I]Hit:[/I] 42 (6d10 + 9) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B]Wing Attack.[/B] The dragon beats its wings. Each creature within 40 feet of the dragon must succeed on a DC 25 Strength saving throw, taking 24 (6d4 + 9) bludgeoning damage and be pushed 10 feet and knocked prone on a failed save, or half as much damage only on a successful one. The dragon can then fly up to half its speed without provoking opportunity attacks. [B][I]Fire Blast. [/I][/B][I]Ranged Weapon Attack:[/I] +17 to hit, range 180 ft., one target. [I]Hit:[/I] 26 (4d12) fire damage and must make a DC 25 Constitution saving throw or take 13 (2d12) ongoing fire damage. [B][I]Dragon Magic (8/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 24, +16 to hit with attacks) as if they are 8th level spells: [URL='https://a5e.tools/spell/continual-flame'][I]continual flame[/I][/URL][I], [/I][URL='https://a5e.tools/spell/dominate-monster'][I]dominate monster[/I][/URL][I], [/I][URL='https://a5e.tools/spell/fireball'][I]fireball[/I][/URL][I], [/I][URL='https://a5e.tools/spell/fire-storm'][I]fire storm[/I][/URL][I], [/I][URL='https://a5e.tools/spell/flaming-sphere'][I]flaming sphere[/I][/URL][I], [/I][URL='https://a5e.tools/spell/heat-metal'][I]heat metal[/I][/URL][I],, [/I][URL='https://a5e.tools/spell/wall-fire'][I]wall of fire[/I][/URL] [B][I]Charge Breath (Recharge 5-6).[/I][/B] The dragon inhales and charges its breath weapon. [U][B]REACTIONS[/B][/U] The dragon can take up to three reactions per round, but only one per turn. If the dragon is suffering a negative condition or effect, if can spend one reaction to end the condition or effect as long as it has 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [B][I]Detect (Recharge 5-6).[/I][/B] If a creature moves or attempts to Hide within 240 feet of the dragon, the dragon can extend its senses, making a DC 25 Wisdom (Perception) check and gaining advantage on its next attack or inflicting disadvantage on saving throws against its next use of Fire Breath on a success. [B][I]Attack (Cost 2 Reactions).[/I][/B] Immediately after a creature the dragon can see ends its turn or at the end of the round, the dragon makes one Bite, Tail, or Wing attack. [B][I]Fire Breath (Costs 3 Reactions).[/I][/B] At the end of a round the dragon has charged its breath weapon, it exhales fire in 200-foot cone or twenty 20-foot-by-20-foot contiguous areas within 200 feet of it. Each creature in that area must make a DC 25 Dexterity saving throw, taking 130 (20d12) fire damage plus 13 (2d12) ongoing fire damage on a failed save, or half as much damage only on a successful one, or maximum damage on a save failed by ten or more (DC 15). Additionally, any magic or active spell of 8th level or lower in the area ends. [B][I]Recharge (Mythic Action, Costs 2 Reactions).[/I][/B] At the end of the round, the dragon recharges its breath weapon. [B][I]Dragon Magic (Mythic Action, Costs 3 Reactions). [/I][/B]At the start of the round before any other creature acts, the dragon can create a spell like effect using its dragon magic. [B][I]Tail Sweep (Mythic Action, Costs 3 reactions)[/I][/B][I].[/I] Immediately after a creature the dragon can see ends its turn,[B] t[/B]he dragon swings its tail in a 40-foot cone, making a tail attack against reach target in the area. On a hit, a creature that fails the saving throw is pushed 4d10 feet and knocked prone instead of being knocked prone or stunned. [/QUOTE]
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