kreynolds
First Post
The reason I say only 1 save in overlapping areas is because of the Darkness/Daylight argument. For instance, if you have two areas of Darkness that overlap each other and you bring in an object that has the Daylight spell cast upon it, the Daylight spell will negate both of the Darkness spells in the area of overlap, leaving normal lighting conditions. The two darkness spells don't stack. They overlap, meaning they are treated as a single effect.
So, if you had two or three creatures that constantly radiate Darkness, then you need only bring in one Daylight spell to negate them all.
I can understand the idea that perhaps the DC for the save should be raised when you go with one save, but IMO, you are only saving against one effect when you are within an area of overlap. Why? First of all, as I said, they don't stack. Secondly, you wouldn't need to make any more saving throws unless you leave the area of effect and re-enter, or the area of effect is moved away from you and then back to you.
Logically, the number of saving throws can be argued either way, but IMO, I think the rules regarding overlapping effects takes priority here.
So, if you had two or three creatures that constantly radiate Darkness, then you need only bring in one Daylight spell to negate them all.
I can understand the idea that perhaps the DC for the save should be raised when you go with one save, but IMO, you are only saving against one effect when you are within an area of overlap. Why? First of all, as I said, they don't stack. Secondly, you wouldn't need to make any more saving throws unless you leave the area of effect and re-enter, or the area of effect is moved away from you and then back to you.
Logically, the number of saving throws can be argued either way, but IMO, I think the rules regarding overlapping effects takes priority here.
