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D&D Older Editions, OSR, & D&D Variants
Multiple Spell Effects (3.5)
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<blockquote data-quote="AuraSeer" data-source="post: 1599319" data-attributes="member: 1331"><p>Unlike a 3.5 <em>wall of force</em> or <em>blade barrier</em>, a planar spiderweb is not magically restricted to vertical. A spider can shape or place the web however it likes, within the limits of its brain power; it can be vertical, horizontal, sloped north-northeast at a 47º up angle, whatever. All that matters is whether a character comes in contact with it, which will be quite clear in virtually every game situation.</p><p></p><p>Think about the 3.0 version of <em>blade barrier</em>. The barrier is and always has been planar, but in 3.0 you could lay it down on the horizontal, effectively turning it into an area effect. This was changed in 3.5 only because it made the spell unbalancingly powerful, not because of some philosophical objection to horizontal planes.</p><p></p><p>Regarding large creatures: you're correct that the web hit points are listed per section, but that only applies when someone attacks the web to do damage. Multiple squares do not increase the DC of a break or escape attempt, and I explained above why I think only one check should be needed. </p><p></p><p>Now if that ogre were unable to free himself for some reason, and his friends wanted to cut him free with their weapons, then the number of webbing squares would be important. When you're hacking away at every individual strand, cutting 4x the number of strands will take 4x as much effort.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1599319, member: 1331"] Unlike a 3.5 [i]wall of force[/i] or [i]blade barrier[/i], a planar spiderweb is not magically restricted to vertical. A spider can shape or place the web however it likes, within the limits of its brain power; it can be vertical, horizontal, sloped north-northeast at a 47º up angle, whatever. All that matters is whether a character comes in contact with it, which will be quite clear in virtually every game situation. Think about the 3.0 version of [i]blade barrier[/i]. The barrier is and always has been planar, but in 3.0 you could lay it down on the horizontal, effectively turning it into an area effect. This was changed in 3.5 only because it made the spell unbalancingly powerful, not because of some philosophical objection to horizontal planes. Regarding large creatures: you're correct that the web hit points are listed per section, but that only applies when someone attacks the web to do damage. Multiple squares do not increase the DC of a break or escape attempt, and I explained above why I think only one check should be needed. Now if that ogre were unable to free himself for some reason, and his friends wanted to cut him free with their weapons, then the number of webbing squares would be important. When you're hacking away at every individual strand, cutting 4x the number of strands will take 4x as much effort. [/QUOTE]
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