Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Spot/Listen checks with one roll?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 1916457" data-attributes="member: 18549"><p>So why does standing near another guard make someone better at listening? </p><p></p><p>The benefit to multiple guards is primarily that if an alarm is raised, there is enough manpower to deal with the problem, as well as the benefit of being able to scan a larger area simultaneously. If you want your guards to be able to hear a sneaky rogue nearby, you need to hire more skilled guards, or ward the place with Alarm spells.</p><p></p><p>I agree with Auraseer--if they're just regular guards who don't know something's fishy, they'll be taking 10. If theyre on alert, figure out what they need to roll to succeed and roll as many dice as you have guards. If you clear the target number, they notice.</p><p></p><p></p><p></p><p>Which means, for those for whom probability math is arcane, that the probability of succeeding on at least one would be equal to the 1-(the chance of failing on all of them).</p><p></p><p>So if your chance of failure is 50%, for five checks the chance of failing on all of them would be 50%^5, or 1/32 (about 3%). So the chance of succeeding on at least one is 97%. If your chance of failure is 75%, the chance of succeeding on at least one of five tries is about 76%. If the chance of failure is 80%, the chance of getting one is about 67%, etc.</p><p></p><p>So, if you want to account statistically for multiple guards making multiple rolls, you just raise the probability of failure to the power of the number of guards, subtract from one, and that's your percent chance. Not likely to map well to a d20, but you could roll percentile dice.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1916457, member: 18549"] So why does standing near another guard make someone better at listening? The benefit to multiple guards is primarily that if an alarm is raised, there is enough manpower to deal with the problem, as well as the benefit of being able to scan a larger area simultaneously. If you want your guards to be able to hear a sneaky rogue nearby, you need to hire more skilled guards, or ward the place with Alarm spells. I agree with Auraseer--if they're just regular guards who don't know something's fishy, they'll be taking 10. If theyre on alert, figure out what they need to roll to succeed and roll as many dice as you have guards. If you clear the target number, they notice. Which means, for those for whom probability math is arcane, that the probability of succeeding on at least one would be equal to the 1-(the chance of failing on all of them). So if your chance of failure is 50%, for five checks the chance of failing on all of them would be 50%^5, or 1/32 (about 3%). So the chance of succeeding on at least one is 97%. If your chance of failure is 75%, the chance of succeeding on at least one of five tries is about 76%. If the chance of failure is 80%, the chance of getting one is about 67%, etc. So, if you want to account statistically for multiple guards making multiple rolls, you just raise the probability of failure to the power of the number of guards, subtract from one, and that's your percent chance. Not likely to map well to a d20, but you could roll percentile dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Spot/Listen checks with one roll?
Top