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General Tabletop Discussion
*TTRPGs General
Multiple/Team/Duo GMs
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<blockquote data-quote="Umbran" data-source="post: 6507277" data-attributes="member: 177"><p>This is almost always the case in live-action games. Sometimes in these games, there's some distinction between "writers", who have written the material for the session, and "floor GMs", who are there more to resolve actions.</p><p></p><p>I have also been part of a GM team in some Paranoia games, where we had 10+ players per session.</p><p></p><p>In both these cases, we used multiple GMs due to the number of players involved. If many or all actions require a GM to resolve, then if you don't have enough GMs, you get a bottleneck, and play slows to a crawl.</p><p></p><p>Running games with a team adds overhead - the GM team has to communicate before and during the session, to keep continuity straight and make sure things are flowing well. If the overhead of inter-GM communication costs more than the bottleneck, it is not worth having a team of GMs. For a typical group of 4 or 5 at a tabletop, having multiple GMs is rarely going to be worth it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6507277, member: 177"] This is almost always the case in live-action games. Sometimes in these games, there's some distinction between "writers", who have written the material for the session, and "floor GMs", who are there more to resolve actions. I have also been part of a GM team in some Paranoia games, where we had 10+ players per session. In both these cases, we used multiple GMs due to the number of players involved. If many or all actions require a GM to resolve, then if you don't have enough GMs, you get a bottleneck, and play slows to a crawl. Running games with a team adds overhead - the GM team has to communicate before and during the session, to keep continuity straight and make sure things are flowing well. If the overhead of inter-GM communication costs more than the bottleneck, it is not worth having a team of GMs. For a typical group of 4 or 5 at a tabletop, having multiple GMs is rarely going to be worth it. [/QUOTE]
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