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General Tabletop Discussion
*Pathfinder & Starfinder
Multiple "to hit" rolls
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<blockquote data-quote="aco175" data-source="post: 5011902" data-attributes="member: 27385"><p>You would have more hits in each round of combat, but doing less damage. Maybe this evens out over the course of a fight, although most things that do more than 1 dice of damage are encounter or daily powers. This would help with the times you try and smack with a power that does 3 wpn damage and miss, at least with your idea you might hit with one or two of the dice for a bit of damage. </p><p></p><p>My first thoughts are to stay away from this idea.</p><p></p><p>I can see a few problems with this, not the least is the one you brought up with powers that have extra things like stun or push. Would you want to hit with any of the atks for the extras to take effect, or half, most, or all. </p><p></p><p>This may pose time limits on the players and lead to slowing down the fights, when every fight opens with 3 or 4 rounds of multi-dice powers, and esp if monsters do this as well.</p><p></p><p>Another point to think about is with the strikers and extra damage with a hit, weather is quarry,curse, backstab. How would you split up the damage, first roll, divided evenly, none unless all hit?</p><p></p><p>I'm guessing that there are a few more that I'm missing but good luck if you can make it work. I just don't know if the time put into it is worth the return is terms of speeding up play and having fun.</p></blockquote><p></p>
[QUOTE="aco175, post: 5011902, member: 27385"] You would have more hits in each round of combat, but doing less damage. Maybe this evens out over the course of a fight, although most things that do more than 1 dice of damage are encounter or daily powers. This would help with the times you try and smack with a power that does 3 wpn damage and miss, at least with your idea you might hit with one or two of the dice for a bit of damage. My first thoughts are to stay away from this idea. I can see a few problems with this, not the least is the one you brought up with powers that have extra things like stun or push. Would you want to hit with any of the atks for the extras to take effect, or half, most, or all. This may pose time limits on the players and lead to slowing down the fights, when every fight opens with 3 or 4 rounds of multi-dice powers, and esp if monsters do this as well. Another point to think about is with the strikers and extra damage with a hit, weather is quarry,curse, backstab. How would you split up the damage, first roll, divided evenly, none unless all hit? I'm guessing that there are a few more that I'm missing but good luck if you can make it work. I just don't know if the time put into it is worth the return is terms of speeding up play and having fun. [/QUOTE]
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Multiple "to hit" rolls
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