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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple "to hit" rolls
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<blockquote data-quote="Turtlejay" data-source="post: 5014072" data-attributes="member: 70267"><p>Doesn't pose a huge problem for some characters, but for others. . .</p><p></p><p>Fighter might roll 1-3 die per attack, but a Sorcerer doing say, 3d6 to 5 different enemies, you have just sentenced him to a ton of rolls, and the DM to a ton of bookkeeping.</p><p></p><p>"Okay, roll damage die for the ones with one hit. Which was that? The green orc, right? Okay, now roll the second one. . .I think that hit this guy behind Carl, is that all? Oh, right, you used Elven Accuracy, I think it hit that skeleton too. Oh man, so that is two die. . .7+4, right? Okay, now roll the third one. . .Did that hit anyone? Oh, right you *crit* on this guy, what does that do? It was on the first one, yeah, so just roll this third dice and we'll max the first one. What was that again? Did you roll crit die? Let's just let you roll 1/3 of them. What is 1/3 of 2d6. . .how about I'll have you roll 2d4, is that fair? Oh, you want to use an action point? Does anyone have some Draino I can drink?"</p><p></p><p>This is after, of course, you rolled three times the number of to-hit rolls, which took forever. It also interacts poorly with powers that have awesome effects (which you mentioned) and makes feats that increase spell area even more tasty. You might as well not use minions at all. Crits become a mess, as do things that do half damage on a miss.</p><p></p><p>I'd strongly advise you stay way, way away from this. I see nothing but tears in the future.</p><p></p><p>Jay</p><p></p><p>(Except my 4th level assassin prototype that is looking at an attack with 9d6 damage on a hit. He'd like that many chances to crit, so let him do it. Everyone else back off.)</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5014072, member: 70267"] Doesn't pose a huge problem for some characters, but for others. . . Fighter might roll 1-3 die per attack, but a Sorcerer doing say, 3d6 to 5 different enemies, you have just sentenced him to a ton of rolls, and the DM to a ton of bookkeeping. "Okay, roll damage die for the ones with one hit. Which was that? The green orc, right? Okay, now roll the second one. . .I think that hit this guy behind Carl, is that all? Oh, right, you used Elven Accuracy, I think it hit that skeleton too. Oh man, so that is two die. . .7+4, right? Okay, now roll the third one. . .Did that hit anyone? Oh, right you *crit* on this guy, what does that do? It was on the first one, yeah, so just roll this third dice and we'll max the first one. What was that again? Did you roll crit die? Let's just let you roll 1/3 of them. What is 1/3 of 2d6. . .how about I'll have you roll 2d4, is that fair? Oh, you want to use an action point? Does anyone have some Draino I can drink?" This is after, of course, you rolled three times the number of to-hit rolls, which took forever. It also interacts poorly with powers that have awesome effects (which you mentioned) and makes feats that increase spell area even more tasty. You might as well not use minions at all. Crits become a mess, as do things that do half damage on a miss. I'd strongly advise you stay way, way away from this. I see nothing but tears in the future. Jay (Except my 4th level assassin prototype that is looking at an attack with 9d6 damage on a hit. He'd like that many chances to crit, so let him do it. Everyone else back off.) [/QUOTE]
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Multiple "to hit" rolls
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