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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple uses for multi-class rules
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<blockquote data-quote="Kzach" data-source="post: 4613147" data-attributes="member: 56189"><p>Someone suggested to me in another thread to use multi-class rules to represent domains/spheres for priests. It doesn't quite work out that way, but it did give me the idea to create specialty priests for each religion of my homebrew world.</p><p></p><p>But then I realised I could use the multi-class rules for even more!</p><p></p><p>I'm working on familiar rules to fit into the multi-class rules, and just now I realised I could also do it for making specialist wizards!</p><p></p><p>My basic formula is as follows:</p><p></p><p>Initial feat = some sort of bonus to a skill or ability or something plus a decent encounter power or at-will that suits the flavour of the specialty class or other.</p><p></p><p>Novice feat = something renamed to something more appropriate. Give some minor bonus to a skill or something plus a set encounter power that is slightly more powerful than a 3rd-level encounter power and reflects the flavour of the class or whatever it is you're going for. This replaces whatever encounter power they chose at 3rd-level.</p><p></p><p>Acolyte feat = repeat but with a set 6th-level utility power.</p><p></p><p>Adept feat = repeat but with a set 9th-level daily power.</p><p></p><p></p><p>It's a lot of work, but I really like the flavour it gives. And as an incentive to take them and the restriction of only having a set power at a set level, I make them just a tad more powerful than a regular choice.</p><p></p><p>I think it's really cool.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4613147, member: 56189"] Someone suggested to me in another thread to use multi-class rules to represent domains/spheres for priests. It doesn't quite work out that way, but it did give me the idea to create specialty priests for each religion of my homebrew world. But then I realised I could use the multi-class rules for even more! I'm working on familiar rules to fit into the multi-class rules, and just now I realised I could also do it for making specialist wizards! My basic formula is as follows: Initial feat = some sort of bonus to a skill or ability or something plus a decent encounter power or at-will that suits the flavour of the specialty class or other. Novice feat = something renamed to something more appropriate. Give some minor bonus to a skill or something plus a set encounter power that is slightly more powerful than a 3rd-level encounter power and reflects the flavour of the class or whatever it is you're going for. This replaces whatever encounter power they chose at 3rd-level. Acolyte feat = repeat but with a set 6th-level utility power. Adept feat = repeat but with a set 9th-level daily power. It's a lot of work, but I really like the flavour it gives. And as an incentive to take them and the restriction of only having a set power at a set level, I make them just a tad more powerful than a regular choice. I think it's really cool. [/QUOTE]
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Community
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Multiple uses for multi-class rules
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