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<blockquote data-quote="Baldurs_Underdark" data-source="post: 7917458" data-attributes="member: 6880355"><p>Yes, it actually is. You roll the dice, you see the numbers and the higher the numbers the larger the shot of dopamine you get. I'm no doctor, but I believe that it's something like that. And if you roll high (i.e. you got lucky) it feels good. If you roll low (unlucky), you will curse the dice.</p><p></p><p>Again, I am not a doctor and I don't have any numbers except personal experiences, but I don't know of anyone who races directly to the casino after a D&D session. I don't think that rolling a couple of dice once per week with friends is a gateway drug into a heavy gambling addiction.</p><p></p><p></p><p></p><p>We seem to have a radically different experience of D&D. For me as a DM, the fun is actually coping with unforeseen actions of the players, both in and out of combat. I never plan many details ahead (but I do have a good storyline), because with 6 chaotic players (and chaotic characters) there isn't much planning you can do before they all jump off the railroad in a particular session. Big events in the world keep them on the main storyline though.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 7917458, member: 6880355"] Yes, it actually is. You roll the dice, you see the numbers and the higher the numbers the larger the shot of dopamine you get. I'm no doctor, but I believe that it's something like that. And if you roll high (i.e. you got lucky) it feels good. If you roll low (unlucky), you will curse the dice. Again, I am not a doctor and I don't have any numbers except personal experiences, but I don't know of anyone who races directly to the casino after a D&D session. I don't think that rolling a couple of dice once per week with friends is a gateway drug into a heavy gambling addiction. We seem to have a radically different experience of D&D. For me as a DM, the fun is actually coping with unforeseen actions of the players, both in and out of combat. I never plan many details ahead (but I do have a good storyline), because with 6 chaotic players (and chaotic characters) there isn't much planning you can do before they all jump off the railroad in a particular session. Big events in the world keep them on the main storyline though. [/QUOTE]
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