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<blockquote data-quote="Older Beholder" data-source="post: 8531920" data-attributes="member: 6813585"><p>I did a bit of 'built in' multiverse gaming with Planescape, Ravenloft and to a lesser extent Spelljammer, back in 2E.</p><p></p><p>I've wanted to do a sliders /quantum leap* type game where the players jump from one campaign/ world setting to the next. I have some ideas for a couple of Dark Sun encounters, but not enough to fill a campaign. But this has never really eventuated. I have dropped in some hooks that might lead to this in a couple of games, but the players have never followed those threads and I never really force players in any particular direction.</p><p></p><p>Currently my home brew world has been having portals open to Ravnica for some time, with the Guilds spilling out across various cities around the world. One of the groups I run was asked if they wanted to go thereby an NPC, as there might be a clue to an over-arcing plot point, but they thought a planet sized city sounded too intimidating. (there also wasn't any assurance they'd find what they were after there either) </p><p></p><p>*in the end if it ever happens it will probably end up being more like Count Duckula and his teleporting castle.</p></blockquote><p></p>
[QUOTE="Older Beholder, post: 8531920, member: 6813585"] I did a bit of 'built in' multiverse gaming with Planescape, Ravenloft and to a lesser extent Spelljammer, back in 2E. I've wanted to do a sliders /quantum leap* type game where the players jump from one campaign/ world setting to the next. I have some ideas for a couple of Dark Sun encounters, but not enough to fill a campaign. But this has never really eventuated. I have dropped in some hooks that might lead to this in a couple of games, but the players have never followed those threads and I never really force players in any particular direction. Currently my home brew world has been having portals open to Ravnica for some time, with the Guilds spilling out across various cities around the world. One of the groups I run was asked if they wanted to go thereby an NPC, as there might be a clue to an over-arcing plot point, but they thought a planet sized city sounded too intimidating. (there also wasn't any assurance they'd find what they were after there either) *in the end if it ever happens it will probably end up being more like Count Duckula and his teleporting castle. [/QUOTE]
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