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<blockquote data-quote="S'mon" data-source="post: 8531924" data-attributes="member: 463"><p>I tend to have more plane-hopping NPCs than PCs, currently. I like the Moorcockian Multiverse, but I think players prefer to put down roots in a single place and really make a difference to the world (for good or ill!). Eg in my Faerun/Damara 1360 campaign there's an NPC warrior woman, Jane Poole of Bognor Regis, who was a champion fencer on Earth, then transported to Wilderlands, then ended up on Faerun via Stonehell Dungeon. Basically a female John Carter type with a bit of Moorcock's Eternal Champion. And the Epic Tier Heroes of Bloodstone NPCs recently returned from Krynn with an Orb of Dragonkind powered by the captive Takhisis, Avatar of Tiamat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Conversely I would not use the D&D Multiverse in my Primeval Thule game, it would heavily detract from the feel I'm going for which is early 20th century modernist swords & sorcery meets cosmic horror.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8531924, member: 463"] I tend to have more plane-hopping NPCs than PCs, currently. I like the Moorcockian Multiverse, but I think players prefer to put down roots in a single place and really make a difference to the world (for good or ill!). Eg in my Faerun/Damara 1360 campaign there's an NPC warrior woman, Jane Poole of Bognor Regis, who was a champion fencer on Earth, then transported to Wilderlands, then ended up on Faerun via Stonehell Dungeon. Basically a female John Carter type with a bit of Moorcock's Eternal Champion. And the Epic Tier Heroes of Bloodstone NPCs recently returned from Krynn with an Orb of Dragonkind powered by the captive Takhisis, Avatar of Tiamat. :D Conversely I would not use the D&D Multiverse in my Primeval Thule game, it would heavily detract from the feel I'm going for which is early 20th century modernist swords & sorcery meets cosmic horror. [/QUOTE]
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