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General Tabletop Discussion
*Dungeons & Dragons
Multiverse Theory and you
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<blockquote data-quote="JEB" data-source="post: 8533242" data-attributes="member: 10148"><p>My campaigns have generally assumed they were part of the larger D&D multiverse.</p><p></p><p>My original 1990s 2E campaign (when I was a young teen) introduced a magical McGuffin that could open portals to different realities depending on what spells were flung at it; however, these were non-D&D worlds. Later, another set of characters found a spelljamming ship, with one very brief sidetrip to Faerun before the campaign petered out.</p><p></p><p>In my 2000s 2E-with-bits-of-3E campaign, the same villain that created the original McGuffin returned, as an excuse for a dungeon with locales and creatures extracted from various campaign worlds (Ravenloft, Dragonlance, etc.).</p><p></p><p>Our most recent multi-DM 5E campaign never had the multiverse become directly relevant in an adventure. However, one of our players (also a DM) used his PC in a few of another friend's Forgotten Realms games (and this was treated as canon), while another player (who also later became a sometimes DM) brought their character in from another unidentified setting, along with some NPCs from said setting (was never sure if she was referencing a prior fictional world she'd made up; should have asked). In our campaign, based on then-official lore, the Isle of Dread was also a place that exists in different settings simultaneously (and this was an internal justification for why Demogorgon wanted control of it, not that the players ever asked).</p><p></p><p>Like another poster upthread, I toyed with having some planar adventures centered around the Rod of Seven Parts if the 5E campaign ran long enough, but doubting that'll happen now after a two-year hiatus.</p></blockquote><p></p>
[QUOTE="JEB, post: 8533242, member: 10148"] My campaigns have generally assumed they were part of the larger D&D multiverse. My original 1990s 2E campaign (when I was a young teen) introduced a magical McGuffin that could open portals to different realities depending on what spells were flung at it; however, these were non-D&D worlds. Later, another set of characters found a spelljamming ship, with one very brief sidetrip to Faerun before the campaign petered out. In my 2000s 2E-with-bits-of-3E campaign, the same villain that created the original McGuffin returned, as an excuse for a dungeon with locales and creatures extracted from various campaign worlds (Ravenloft, Dragonlance, etc.). Our most recent multi-DM 5E campaign never had the multiverse become directly relevant in an adventure. However, one of our players (also a DM) used his PC in a few of another friend's Forgotten Realms games (and this was treated as canon), while another player (who also later became a sometimes DM) brought their character in from another unidentified setting, along with some NPCs from said setting (was never sure if she was referencing a prior fictional world she'd made up; should have asked). In our campaign, based on then-official lore, the Isle of Dread was also a place that exists in different settings simultaneously (and this was an internal justification for why Demogorgon wanted control of it, not that the players ever asked). Like another poster upthread, I toyed with having some planar adventures centered around the Rod of Seven Parts if the 5E campaign ran long enough, but doubting that'll happen now after a two-year hiatus. [/QUOTE]
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