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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8534494" data-attributes="member: 66357"><p>Obviously, different games and settings handle it differently, but in Eberron, for example, divine power comes from an individual's faith, not the deity they follow. There's a running joke associated with the setting that you could worship your shoe in Eberron and still get cleric spells as long as you believed strongly enough. Furthermore, in Eberron, even the existence of the gods is a matter of faith - you can't just go talk to your patron deity in person as you can (at least in theory) in a setting like FR, where a visit to the realms of the gods are just a matter of finding a way there - which has the added benefit of enabling things like religious schisms, heresy, and extremism by allowing someone to deviate from the god's "official" teachings and still be able to tap into that divine power.</p><p></p><p>While Planescape generally goes the "divine power comes from the gods" route, it also has outliers like priests that worship specific concepts (like death) rather than a god associated with that concept, or even the Athar (a faction of atheists that don't view the "gods" as truly divine) being able to tap into power of the Great Unknown, the true "divinity" behind everything that they believe the "gods" are merely pretending to embody.</p><p></p><p>And then you have Dark Sun, where the gods are long gone and the closest things to clerics are the templars, who are more like warlocks drawing their power from the Sorcerer Kings.</p><p></p><p>So there are ways to make it work.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8534494, member: 66357"] Obviously, different games and settings handle it differently, but in Eberron, for example, divine power comes from an individual's faith, not the deity they follow. There's a running joke associated with the setting that you could worship your shoe in Eberron and still get cleric spells as long as you believed strongly enough. Furthermore, in Eberron, even the existence of the gods is a matter of faith - you can't just go talk to your patron deity in person as you can (at least in theory) in a setting like FR, where a visit to the realms of the gods are just a matter of finding a way there - which has the added benefit of enabling things like religious schisms, heresy, and extremism by allowing someone to deviate from the god's "official" teachings and still be able to tap into that divine power. While Planescape generally goes the "divine power comes from the gods" route, it also has outliers like priests that worship specific concepts (like death) rather than a god associated with that concept, or even the Athar (a faction of atheists that don't view the "gods" as truly divine) being able to tap into power of the Great Unknown, the true "divinity" behind everything that they believe the "gods" are merely pretending to embody. And then you have Dark Sun, where the gods are long gone and the closest things to clerics are the templars, who are more like warlocks drawing their power from the Sorcerer Kings. So there are ways to make it work. [/QUOTE]
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