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Mummy Lord Question
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<blockquote data-quote="Imaculata" data-source="post: 6826056" data-attributes="member: 6801286"><p>I would foreshadow that the mummy will return in the future, by telling them that they still feel the lingering presence of evil. </p><p></p><p>One of the things that I did in my own campaign, was give a player who was tainted with a mummy's curse see visions of the mummy. Like, he would look at a glass table, and see the mummy standing behind him in the reflection, and reaching for the wound where he was struck with the curse. The victim would also feel the wound again, and it would become visible again temporarily, despite having been healed.</p><p></p><p>I don't want my campaign to require OC-knowledge of the mechanics of curses. If a character is tainted with something that could kill him unless cured, then it should be foreshadowed clearly.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6826056, member: 6801286"] I would foreshadow that the mummy will return in the future, by telling them that they still feel the lingering presence of evil. One of the things that I did in my own campaign, was give a player who was tainted with a mummy's curse see visions of the mummy. Like, he would look at a glass table, and see the mummy standing behind him in the reflection, and reaching for the wound where he was struck with the curse. The victim would also feel the wound again, and it would become visible again temporarily, despite having been healed. I don't want my campaign to require OC-knowledge of the mechanics of curses. If a character is tainted with something that could kill him unless cured, then it should be foreshadowed clearly. [/QUOTE]
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