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Munchkin arrow makin'
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<blockquote data-quote="Darmanicus" data-source="post: 1508400" data-attributes="member: 14864"><p>Well I was asked to think about helping create a cohort for a friend of mine because after 4 weeks of him dithering about it we couldn't take it no more. My friend plays a pretty cool Elven uber archer and the cohort he wanted was something along the lines of an arrow maker.</p><p></p><p>To cut a long story short, in the short time that I had I don't think that what I came up with was great and I didn't think it was that feasible anyway because of the cost of making throw away magic weapons. One idea I came up with though did strike me as pretty awesome and I was wondering if anyone else had thougfht of it.</p><p></p><p>Basically I'm talking about 50 +1,(or whatever + u like), Spell Storing arrows. For 8350gp they absolutely rock. Consider an anti-undead variant such as 50 +1 spell storing arrows loaded with searing light cast at 10th and you begin to see where I'm coming from, (I think it's arrow + 10d6, no sv or SR). If you add the ghost touch ability to them for an extra 10k and get the priest to sniff some of that incense of meditation you're lookin' at maximised +1 searing light arrows. What then happens when you make them from Aurorum for an additional cost of about 4k, (if they break just hold the pieces together and they reform)?</p><p></p><p>So any thoughts people?</p></blockquote><p></p>
[QUOTE="Darmanicus, post: 1508400, member: 14864"] Well I was asked to think about helping create a cohort for a friend of mine because after 4 weeks of him dithering about it we couldn't take it no more. My friend plays a pretty cool Elven uber archer and the cohort he wanted was something along the lines of an arrow maker. To cut a long story short, in the short time that I had I don't think that what I came up with was great and I didn't think it was that feasible anyway because of the cost of making throw away magic weapons. One idea I came up with though did strike me as pretty awesome and I was wondering if anyone else had thougfht of it. Basically I'm talking about 50 +1,(or whatever + u like), Spell Storing arrows. For 8350gp they absolutely rock. Consider an anti-undead variant such as 50 +1 spell storing arrows loaded with searing light cast at 10th and you begin to see where I'm coming from, (I think it's arrow + 10d6, no sv or SR). If you add the ghost touch ability to them for an extra 10k and get the priest to sniff some of that incense of meditation you're lookin' at maximised +1 searing light arrows. What then happens when you make them from Aurorum for an additional cost of about 4k, (if they break just hold the pieces together and they reform)? So any thoughts people? [/QUOTE]
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