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Munchkin size me please :)
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4029176" data-attributes="member: 39593"><p><strong>A Few Good Ones From the COB</strong></p><p></p><p>The King of Smack-Wolverine copycat massive damage psionic build through claw powers</p><p>[sblock]Here are some fixed versions of the build:</p><p></p><p>Race: Elan (half-dragon, among others, also works)</p><p>Damage scaling (per claw):</p><p>5d6 base for medium-size claws</p><p>6d6 improved natural attack</p><p>8d6 expansion 1</p><p>12d6 expansion 2</p><p>16d6 morphic weapons (if warshaper is included)</p><p>24d6?? if the ring that improves natural attacks from Dragon Mag is included</p><p>32d6?? if you metamorphose into a larger size (ie, firbolg)</p><p></p><p>Psywar20 build (simplest)</p><p></p><p>Feats</p><p>1 Overchannel</p><p>1 Talented</p><p>2 Dodge</p><p>3 Combat Expertise</p><p>5 Karmic Strike</p><p>6 Improved Natural Attack (claw)</p><p>8 Combat Reflexes</p><p>9 Metamorphic Transfer</p><p>11 Expanded Knowledge or free feat</p><p>12 Weapon Focus (claw)</p><p>14 Rapidstrike (claw)</p><p>15 Improved Critical (claw)</p><p>17 Expanded Knowledge (Metamorphosis)</p><p>18 Expanded Knowledge or free feat</p><p>20 Improved Rapidstrike (claw)</p><p></p><p>Take a level of warshaper at level 21, then continue with epic psywar.</p><p></p><p></p><p>Psywar+IS build (quickest to improved rapidstrike)</p><p></p><p>1 Psw1 Track, Overchannel</p><p>2 Psw2 Talented</p><p>3 Psw3 Combat Expertise</p><p>4 Psw4 </p><p>5 Psw5 Dodge</p><p>6 Psw6 Improved Natural Attack (claw)</p><p>7 Psw7 </p><p>8 Psw8 Metamorphic Transfer</p><p>9 IS1* Karmic Strike</p><p>10 IS2</p><p>11 IS3</p><p>12 IS4 Rapidstrike (claw)</p><p>13 IS5</p><p>14 IS6</p><p>15 IS7 Expanded Knowledge (Metamorphosis)</p><p>16 IS8</p><p>17 IS9</p><p>18 IS10 Improved Rapidstrike (claw)</p><p>19 Wsh1** Morphic Immunities, Morphic Weapons</p><p>20 Wsh2 Morphic Body</p><p></p><p>Psion/Egoist build (most powerful in the long run IMO)</p><p></p><p>1 Rgr1 Track, Overchannel</p><p>2 Ego1 Dodge</p><p>3 Ego2 Combat Expertise</p><p>4 Ego3</p><p>5 Ego4</p><p>6 Ego5 Expanded Knowledge (Claws of the Beast), Karmic Strike</p><p>7 Ego6</p><p>8 IS1</p><p>9 IS2 Improved Natural Attack (claw)</p><p>10 IS3</p><p>11 IS4</p><p>12 IS5 Expanded Knowledge (Claws of the Vampire)</p><p>13 IS6</p><p>14 IS7</p><p>15 IS8 Rapidstrike (claw)</p><p>16 IS9</p><p>17 IS10</p><p>18 Ego7 Metamorphic Transfer</p><p>19 Ego8</p><p>20 Wsh1</p><p>21 ??? Improved Rapidstrike (claw)</p><p></p><p>If expecting to hit epic levels, you can go Wsh3 pre-epic to get the +16 BAB and then continue with Egoist levels.</p><p></p><p>Note that this final build gives access to 9th level psionic powers. Epic Expanded Knowledge is your friend.[/sblock]</p><p>The Lancer-High mobility ubercharger in many D&D combats this guy can cross the battlefield in a single round and do incredible charging damage</p><p>[sblock]Attributes:</p><p></p><p>Strength = 15 (+2)</p><p>Dexterity = 14 (+2)</p><p>Constitution = 13 (+1)</p><p>Intelligence = 10 (+0)</p><p>Wisdom = 12 (+1)</p><p>Charisma = 8 (-1)</p><p></p><p>Stat Increases:</p><p>4th = +1 to Wis (12 to 13)</p><p>8th = +1 to Str (15 to 16)</p><p>12th = +1 to Con (13 to 14)</p><p>16th = +1 to Str (16 to 17)</p><p>20th = +1 to Str (17 to 18)</p><p></p><p>(The lancer requires only 13 str, dex, and wis. Adjust these scores and adjustments as necessary if your chosen race has racial modifiers to one of these abilities. The use of certain feats or classes in customization may alter your priorities here as well.)</p><p></p><p>Assumptions:</p><p>Psionic powers meet the very loose Blade Dancer prerequisite.</p><p>That's it. Any DM allowing psionics is likely to see that the Blade Dancer was written for a psionic-less campaign but the class would still work with a psionic feel, so it's an easy assumption.</p><p>(you can explain a Battle Jumping scout as an ambush-technique specialist.)</p><p></p><p></p><p>Classes and feats</p><p>Scout (CV) 11 / Psychic Warrior (XPH) 2 / Blade Dancer (OA) 7</p><p></p><p>01 Scout - Battle Jump (UE) Skirmish 1d6, trapfinding</p><p>02 PsyWar - Power Attack*</p><p>03 Scout - [**] Battle Fortitude 1, Uncanny dodge</p><p>04 PsyWar - Dodge*</p><p>05 Scout - +10 speed, Skirmish 1d6/1, trackless step</p><p>06 Scout - Mobility* Leap Attack (CV)</p><p>07 Scout - Evasion, Skirmish 2d6/1</p><p>08 Scout - Flawless Stride</p><p>09 Scout - Up the Walls (XPH) Skirmish 2d6/2</p><p>10 Scout - Spring Attack* Camouflage</p><p>11 Scout - Skirmish 3d6/2</p><p>12 Scout - Speed of Thought (XPH) Blindsense 30'</p><p>13 Scout - Battle Fortitude 2, Speed +20, Skirmish 3d6/3</p><p>14 Blade Dancer - Acrobatics +10, Fast Movement</p><p>15 Blade Dancer - Mounted Combat[1], Enchanted Blade 1</p><p>16 Blade Dancer -</p><p>17 Blade Dancer - Ride the Wind, Improved Fast Movement</p><p>18 Blade Dancer - Spirited Charge[1], Acrobatics +20, Acrobatic attack</p><p>19 Blade Dancer - Enchanted Blade 2</p><p>20 Blade Dancer - Greater Fast Movement[/sblock]</p><p>I won't inflict the Hulking Hurler, the Iajitsu Master, the Master of Puppets, or Whirlwind on these boards. That much munchkinry in a single thread might implode.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4029176, member: 39593"] [b]A Few Good Ones From the COB[/b] The King of Smack-Wolverine copycat massive damage psionic build through claw powers [sblock]Here are some fixed versions of the build: Race: Elan (half-dragon, among others, also works) Damage scaling (per claw): 5d6 base for medium-size claws 6d6 improved natural attack 8d6 expansion 1 12d6 expansion 2 16d6 morphic weapons (if warshaper is included) 24d6?? if the ring that improves natural attacks from Dragon Mag is included 32d6?? if you metamorphose into a larger size (ie, firbolg) Psywar20 build (simplest) Feats 1 Overchannel 1 Talented 2 Dodge 3 Combat Expertise 5 Karmic Strike 6 Improved Natural Attack (claw) 8 Combat Reflexes 9 Metamorphic Transfer 11 Expanded Knowledge or free feat 12 Weapon Focus (claw) 14 Rapidstrike (claw) 15 Improved Critical (claw) 17 Expanded Knowledge (Metamorphosis) 18 Expanded Knowledge or free feat 20 Improved Rapidstrike (claw) Take a level of warshaper at level 21, then continue with epic psywar. Psywar+IS build (quickest to improved rapidstrike) 1 Psw1 Track, Overchannel 2 Psw2 Talented 3 Psw3 Combat Expertise 4 Psw4 5 Psw5 Dodge 6 Psw6 Improved Natural Attack (claw) 7 Psw7 8 Psw8 Metamorphic Transfer 9 IS1* Karmic Strike 10 IS2 11 IS3 12 IS4 Rapidstrike (claw) 13 IS5 14 IS6 15 IS7 Expanded Knowledge (Metamorphosis) 16 IS8 17 IS9 18 IS10 Improved Rapidstrike (claw) 19 Wsh1** Morphic Immunities, Morphic Weapons 20 Wsh2 Morphic Body Psion/Egoist build (most powerful in the long run IMO) 1 Rgr1 Track, Overchannel 2 Ego1 Dodge 3 Ego2 Combat Expertise 4 Ego3 5 Ego4 6 Ego5 Expanded Knowledge (Claws of the Beast), Karmic Strike 7 Ego6 8 IS1 9 IS2 Improved Natural Attack (claw) 10 IS3 11 IS4 12 IS5 Expanded Knowledge (Claws of the Vampire) 13 IS6 14 IS7 15 IS8 Rapidstrike (claw) 16 IS9 17 IS10 18 Ego7 Metamorphic Transfer 19 Ego8 20 Wsh1 21 ??? Improved Rapidstrike (claw) If expecting to hit epic levels, you can go Wsh3 pre-epic to get the +16 BAB and then continue with Egoist levels. Note that this final build gives access to 9th level psionic powers. Epic Expanded Knowledge is your friend.[/sblock] The Lancer-High mobility ubercharger in many D&D combats this guy can cross the battlefield in a single round and do incredible charging damage [sblock]Attributes: Strength = 15 (+2) Dexterity = 14 (+2) Constitution = 13 (+1) Intelligence = 10 (+0) Wisdom = 12 (+1) Charisma = 8 (-1) Stat Increases: 4th = +1 to Wis (12 to 13) 8th = +1 to Str (15 to 16) 12th = +1 to Con (13 to 14) 16th = +1 to Str (16 to 17) 20th = +1 to Str (17 to 18) (The lancer requires only 13 str, dex, and wis. Adjust these scores and adjustments as necessary if your chosen race has racial modifiers to one of these abilities. The use of certain feats or classes in customization may alter your priorities here as well.) Assumptions: Psionic powers meet the very loose Blade Dancer prerequisite. That's it. Any DM allowing psionics is likely to see that the Blade Dancer was written for a psionic-less campaign but the class would still work with a psionic feel, so it's an easy assumption. (you can explain a Battle Jumping scout as an ambush-technique specialist.) Classes and feats Scout (CV) 11 / Psychic Warrior (XPH) 2 / Blade Dancer (OA) 7 01 Scout - Battle Jump (UE) Skirmish 1d6, trapfinding 02 PsyWar - Power Attack* 03 Scout - [**] Battle Fortitude 1, Uncanny dodge 04 PsyWar - Dodge* 05 Scout - +10 speed, Skirmish 1d6/1, trackless step 06 Scout - Mobility* Leap Attack (CV) 07 Scout - Evasion, Skirmish 2d6/1 08 Scout - Flawless Stride 09 Scout - Up the Walls (XPH) Skirmish 2d6/2 10 Scout - Spring Attack* Camouflage 11 Scout - Skirmish 3d6/2 12 Scout - Speed of Thought (XPH) Blindsense 30' 13 Scout - Battle Fortitude 2, Speed +20, Skirmish 3d6/3 14 Blade Dancer - Acrobatics +10, Fast Movement 15 Blade Dancer - Mounted Combat[1], Enchanted Blade 1 16 Blade Dancer - 17 Blade Dancer - Ride the Wind, Improved Fast Movement 18 Blade Dancer - Spirited Charge[1], Acrobatics +20, Acrobatic attack 19 Blade Dancer - Enchanted Blade 2 20 Blade Dancer - Greater Fast Movement[/sblock] I won't inflict the Hulking Hurler, the Iajitsu Master, the Master of Puppets, or Whirlwind on these boards. That much munchkinry in a single thread might implode. [/QUOTE]
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