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Munchkinest 3E cleric build?
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<blockquote data-quote="Kitsune" data-source="post: 1855203" data-attributes="member: 4877"><p>Good weekend all, </p><p></p><p>I'm in a debate at the moment about spellcaster balance, and am attempting to back up my assertion that clerics are by far the most powerful class in the game. I want to be rock-solid with my proof, however, so I wanted to solicit the opinions from the living database. The only restrictions I'm under are to keep it to 3.0, and keep it as much to core books as possible.</p><p></p><p>Aasimar got the easy race pick from me right off the bat. +1 ECL for wisdom and charisma bonuses and resistances and skill bonuses? No contest there, especially after the feats from Races of Faerun are put in to grant flight.</p><p></p><p>Sun's being leaned heavily towards for one of the domains, thanks to massive undead destroying power coupled with some very nice offensive spells.</p><p></p><p>I'm still up in the air about the second domain. Luck and Spells both have a goodly amount in their favor.</p><p></p><p>The wings restrict armor to light (or medium mithral) to allow flight. Weight also needs to be watched, for the same reason.</p><p></p><p>If anyone has suggestions to improve or add to that basic framework, I'd appreciate the input.</p></blockquote><p></p>
[QUOTE="Kitsune, post: 1855203, member: 4877"] Good weekend all, I'm in a debate at the moment about spellcaster balance, and am attempting to back up my assertion that clerics are by far the most powerful class in the game. I want to be rock-solid with my proof, however, so I wanted to solicit the opinions from the living database. The only restrictions I'm under are to keep it to 3.0, and keep it as much to core books as possible. Aasimar got the easy race pick from me right off the bat. +1 ECL for wisdom and charisma bonuses and resistances and skill bonuses? No contest there, especially after the feats from Races of Faerun are put in to grant flight. Sun's being leaned heavily towards for one of the domains, thanks to massive undead destroying power coupled with some very nice offensive spells. I'm still up in the air about the second domain. Luck and Spells both have a goodly amount in their favor. The wings restrict armor to light (or medium mithral) to allow flight. Weight also needs to be watched, for the same reason. If anyone has suggestions to improve or add to that basic framework, I'd appreciate the input. [/QUOTE]
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