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*Pathfinder & Starfinder
Munchkinizing for movement rate
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<blockquote data-quote="Terath Ninir" data-source="post: 3231908" data-attributes="member: 47"><p>I have made many a power build (some of them played, some of them not) in 3e and I'm looking for a new one. I've decided to munchkinize for movement rate. I've got some good tricks, but I'm looking for others.</p><p></p><p>One obvious thing (to me, at least) is to take a level of cleric of Ehlonna, with the Celerity domain from Complete Divine. That gets a +10 move all the time and, by taking Divine Vigour (from Complete Warrior), I get another +10 move (plus a bunch of temporary hit points) if I have a round to prepare before a fight.</p><p></p><p>A level of barbarian would seem obvious, but one level of the "swift and dealy hunter" druid (from the Other Class Variants section, p. 56 of Unearthed Arcana) would give the same +10 fast movement, plus a bunch of other abilities. Either would fit equally well with a cleric of Ehlonna. (While nothing in the rules says explicitly says that I couldn't take a level of each, I would consider that unsporting behaviour. It is the barbarian fast movement ability; taking it twice from two different sources is too much like cheating. I like my munchkinizing to be purer than that.)</p><p></p><p>So I've got a 2nd level character that has a movement of 50, or 60 with a moment's notice. After that I'm at a bit of a loss as to how to most efficiently pack on the movement points. Many classes have movement bonuses, but it's usually several levels down the road (like scouts and monks). Any ideas?</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 3231908, member: 47"] I have made many a power build (some of them played, some of them not) in 3e and I'm looking for a new one. I've decided to munchkinize for movement rate. I've got some good tricks, but I'm looking for others. One obvious thing (to me, at least) is to take a level of cleric of Ehlonna, with the Celerity domain from Complete Divine. That gets a +10 move all the time and, by taking Divine Vigour (from Complete Warrior), I get another +10 move (plus a bunch of temporary hit points) if I have a round to prepare before a fight. A level of barbarian would seem obvious, but one level of the "swift and dealy hunter" druid (from the Other Class Variants section, p. 56 of Unearthed Arcana) would give the same +10 fast movement, plus a bunch of other abilities. Either would fit equally well with a cleric of Ehlonna. (While nothing in the rules says explicitly says that I couldn't take a level of each, I would consider that unsporting behaviour. It is the barbarian fast movement ability; taking it twice from two different sources is too much like cheating. I like my munchkinizing to be purer than that.) So I've got a 2nd level character that has a movement of 50, or 60 with a moment's notice. After that I'm at a bit of a loss as to how to most efficiently pack on the movement points. Many classes have movement bonuses, but it's usually several levels down the road (like scouts and monks). Any ideas? [/QUOTE]
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Munchkinizing for movement rate
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