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Munchkins vs. Powergamers?
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<blockquote data-quote="KrazyHades" data-source="post: 3812502" data-attributes="member: 48492"><p>OK, this stems from a discussion I had earlier with one of my players about the definitions of munchkin and powergamer. He assumed that they were the same thing, and I've certainly seen many EnWorld posts that act as if they are synonyms. However, I think that they are subtly different. Here's what I always thought was the definition (but DON'T assume this is "right"...that's the whole point of this thread)</p><p></p><p><strong>Powergamer</strong></p><p>To me, a powergamer is a player who plays DnD for the fun of playing, and to augment that works at creating a strong character. This player may plan the future of his character (class levels, feats, spell selection), but largely out of the enjoyment of having a character that can really pull his weight in an encounter (note: NOT just a fight). This person plays to win, but NOT to try and find "broken" rules, feats, spells, skills, etc. In fact, to a "good" powergamer, these ideas are abhorrent, because they seem "unfair", making his character overpowered through a trick rather than powerful (but not unfairly so) and non-cheap character.</p><p></p><p><strong>Munchkin</strong> </p><p>Munchkins are, in my definition, like powergamers gone wrong. They try to exploit any and all rules they can to make an overpowered character that is technically legal. They may try to influence a DM towards a particular houseruling in order to take advantage of it, or just seize on such opportunities as they arise. To me, a munchkin essentialyl makes a character unscrupulously, metagaming make a character to dominate combat (or perhaps something else) rather than the powergamer who wants to excell in but not overwhelm in fights.</p><p></p><p></p><p>I'm sure that these definitions will incite some anger, but I'm not trying to insult people. Please tell me what YOUR definitions of these are, and help resolve this argument.</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3812502, member: 48492"] OK, this stems from a discussion I had earlier with one of my players about the definitions of munchkin and powergamer. He assumed that they were the same thing, and I've certainly seen many EnWorld posts that act as if they are synonyms. However, I think that they are subtly different. Here's what I always thought was the definition (but DON'T assume this is "right"...that's the whole point of this thread) [B]Powergamer[/B] To me, a powergamer is a player who plays DnD for the fun of playing, and to augment that works at creating a strong character. This player may plan the future of his character (class levels, feats, spell selection), but largely out of the enjoyment of having a character that can really pull his weight in an encounter (note: NOT just a fight). This person plays to win, but NOT to try and find "broken" rules, feats, spells, skills, etc. In fact, to a "good" powergamer, these ideas are abhorrent, because they seem "unfair", making his character overpowered through a trick rather than powerful (but not unfairly so) and non-cheap character. [B]Munchkin[/B] Munchkins are, in my definition, like powergamers gone wrong. They try to exploit any and all rules they can to make an overpowered character that is technically legal. They may try to influence a DM towards a particular houseruling in order to take advantage of it, or just seize on such opportunities as they arise. To me, a munchkin essentialyl makes a character unscrupulously, metagaming make a character to dominate combat (or perhaps something else) rather than the powergamer who wants to excell in but not overwhelm in fights. I'm sure that these definitions will incite some anger, but I'm not trying to insult people. Please tell me what YOUR definitions of these are, and help resolve this argument. [/QUOTE]
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