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Munchkins?
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<blockquote data-quote="Fenes 2" data-source="post: 535678" data-attributes="member: 6166"><p><strong>Re: Re</strong></p><p></p><p></p><p></p><p>I hate rolling, since I see no reason to punish a player for rolling low.</p><p></p><p>Personally, munchkin is, in my book, a player that minmaxes his PC without a care for the fun of others, is out to have the most powerful PC however he defines it, and ruins their enjoyment of the game for the whole group.</p><p></p><p>As far as high stats go, those alone are no indication in my book for a munchkin. If the player wants higher stats than the rest of the group, then he is a munchkin, or playing with the wrong group.</p><p></p><p>And at this point I have to say that stats are relative. If no one else (NPC) has a stat over 16 then 18 is a heroic, high stat fitting for Aragorn or any other famous character. If every NPC has at least one 17+ then 18 is not particulalry "heroic".</p><p></p><p>As an example, in my first Shadowrun campaign, a 6 in a skill was average, and a 12 or better was good to very good. In my second campaign a 3 is average, and a 4 or 5 is good - 6 is very, very good. So a goon in the first campaign would be an elite operative/killing machine/genius in the second campaign if he had the same stats.</p><p></p><p>So, stats alone don't make anyone heroic/munchkin - it depends on the enviroment and the difference between the stats of the PC in question and the stats of the rest of the world.</p><p></p><p>As far as magic is concerned, I tend to agree. Nothing worse than an abundance of magic items to make a high-level campaign crash due to DM fatigue, at least in my experience.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 535678, member: 6166"] [b]Re: Re[/b] I hate rolling, since I see no reason to punish a player for rolling low. Personally, munchkin is, in my book, a player that minmaxes his PC without a care for the fun of others, is out to have the most powerful PC however he defines it, and ruins their enjoyment of the game for the whole group. As far as high stats go, those alone are no indication in my book for a munchkin. If the player wants higher stats than the rest of the group, then he is a munchkin, or playing with the wrong group. And at this point I have to say that stats are relative. If no one else (NPC) has a stat over 16 then 18 is a heroic, high stat fitting for Aragorn or any other famous character. If every NPC has at least one 17+ then 18 is not particulalry "heroic". As an example, in my first Shadowrun campaign, a 6 in a skill was average, and a 12 or better was good to very good. In my second campaign a 3 is average, and a 4 or 5 is good - 6 is very, very good. So a goon in the first campaign would be an elite operative/killing machine/genius in the second campaign if he had the same stats. So, stats alone don't make anyone heroic/munchkin - it depends on the enviroment and the difference between the stats of the PC in question and the stats of the rest of the world. As far as magic is concerned, I tend to agree. Nothing worse than an abundance of magic items to make a high-level campaign crash due to DM fatigue, at least in my experience. [/QUOTE]
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