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<blockquote data-quote="Kae'Yoss" data-source="post: 535951" data-attributes="member: 4134"><p>Hm... I think there are two extremes here: stats as seen in a low-magic, low-power campaign, and stats in a high-magic, high-power campagin.</p><p></p><p>Normally, your rogue will start with 16 Dex. Until 16th, you'll have 4 Ability increases, two of which you'll devote to Dex, in the least. So you'll have 18 Dex natural. That's for a human rogue in a low-powered campaign.</p><p></p><p>If you devote all the boosts into Dex, you'll have Dex 20 at 16th. Then, you may be lucky and have an 18 in the rolls, putting it up to 22. An Elf or halfling rogue will then have 24. If we assume you have not overly limited access to magic items and treasure, you'll have a +6 Item until then, pushing it to 30. There. Even with only a 16 as stat and only the +4 item, you'll have 26. </p><p></p><p>I think stuff between 24 and 30 is the normal thing for your Dex for a single-classed rogue, assuming the guidelines from DM concerning magic items, and a little focus on Dex. </p><p></p><p>More than 30, on the other hand, may be hard: By the rules, you'll need either Races with more than +2 to Dex or Wish spells or the Manuals to get an inherent bonus. The +2 can be had vor around 55.000gp. Epic Items with more than +6 should not be available here.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 535951, member: 4134"] Hm... I think there are two extremes here: stats as seen in a low-magic, low-power campaign, and stats in a high-magic, high-power campagin. Normally, your rogue will start with 16 Dex. Until 16th, you'll have 4 Ability increases, two of which you'll devote to Dex, in the least. So you'll have 18 Dex natural. That's for a human rogue in a low-powered campaign. If you devote all the boosts into Dex, you'll have Dex 20 at 16th. Then, you may be lucky and have an 18 in the rolls, putting it up to 22. An Elf or halfling rogue will then have 24. If we assume you have not overly limited access to magic items and treasure, you'll have a +6 Item until then, pushing it to 30. There. Even with only a 16 as stat and only the +4 item, you'll have 26. I think stuff between 24 and 30 is the normal thing for your Dex for a single-classed rogue, assuming the guidelines from DM concerning magic items, and a little focus on Dex. More than 30, on the other hand, may be hard: By the rules, you'll need either Races with more than +2 to Dex or Wish spells or the Manuals to get an inherent bonus. The +2 can be had vor around 55.000gp. Epic Items with more than +6 should not be available here. [/QUOTE]
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