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Mundane Healing
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<blockquote data-quote="Jaelommiss" data-source="post: 6390442" data-attributes="member: 6775925"><p>The group I am about to start with is in a similar situation with very few magical healing options available to us. Our group is a barbarian, a rogue, a ranger, a monk, and myself as a paladin. At first level we have no healing abilities other than my Lay on Hands for level x5 HP. At second level I will gain two cure wounds per day and an extra 5HP for LoH. </p><p></p><p>We simply cannot afford to take hits, and so we are building our characters to avoid all damage possible. The ranger and rogues will be sneaking around a lot to whittle down the enemies before the melee engages. Our barbarian will rage before moving in, and I will use a reach weapon to help control a larger area on the battlefield. The monk will be going for a highly mobile build to strike the enemy where they are weak and moving away before they can respond. Healing potions will be spread liberally throughout the party so that everyone can keep themselves going if they take a bad hit. Healing kits will also be had by all players so that anyone can stabilize the dying. </p><p></p><p>The biggest part is to make sure that fights happen on our terms, not the enemy's. Constant scouting efforts will be utilized while travelling (aerial recon using the Find Steed spell, once available) to minimize threats. In the event of overwhelming opposition we will have high charisma players engage in diplomacy while the others either gain favourable positions or retreat, situation depending. </p><p></p><p>If luck smiles greatly on us we might make it to second level.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6390442, member: 6775925"] The group I am about to start with is in a similar situation with very few magical healing options available to us. Our group is a barbarian, a rogue, a ranger, a monk, and myself as a paladin. At first level we have no healing abilities other than my Lay on Hands for level x5 HP. At second level I will gain two cure wounds per day and an extra 5HP for LoH. We simply cannot afford to take hits, and so we are building our characters to avoid all damage possible. The ranger and rogues will be sneaking around a lot to whittle down the enemies before the melee engages. Our barbarian will rage before moving in, and I will use a reach weapon to help control a larger area on the battlefield. The monk will be going for a highly mobile build to strike the enemy where they are weak and moving away before they can respond. Healing potions will be spread liberally throughout the party so that everyone can keep themselves going if they take a bad hit. Healing kits will also be had by all players so that anyone can stabilize the dying. The biggest part is to make sure that fights happen on our terms, not the enemy's. Constant scouting efforts will be utilized while travelling (aerial recon using the Find Steed spell, once available) to minimize threats. In the event of overwhelming opposition we will have high charisma players engage in diplomacy while the others either gain favourable positions or retreat, situation depending. If luck smiles greatly on us we might make it to second level. [/QUOTE]
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