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General Tabletop Discussion
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Mundane Items: What do you do for starting gear?
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<blockquote data-quote="Neil the Knight" data-source="post: 7073890" data-attributes="member: 6801269"><p>I recently had a quick play through the village of Homlet which starts the players off at LV 1. The DM allowed us only to take the items which were given to us in the PHB via our class and ones we could afford using the gold granted to us by our backgrounds. This lead to us scrounging every Copper peice to equip ourselves with mundane items. It was alot of fun and has lead me to have a better appreciation for the utility of basic equipment.</p><p></p><p>In stark contrast, our regular game at the moment is Against the Giants (the original not the TftYP version). When we began this game at 8th or 9th lv, we each were given two uncommen potions, one rare potion and one uncommon item which wasn't a +x weapon or armor. Though this is great, between starting off strong and in general the monty haul of loot you receive throughout the giant series, you really loose appriciation for some of the simple things in the game.</p><p></p><p>I plan to run a campaign in wich the players start at 3rd lv. My question is does anyone have any good suggestions or systems they use for starting gear which balances the two extremes above? Would 1000gp plus what ever is granted to you through your background (not class) be fair for each character to equip themselves.</p><p></p><p>Secondly does anyone have a list of mundane items which goes beyond what's in the PHB they could share?</p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 7073890, member: 6801269"] I recently had a quick play through the village of Homlet which starts the players off at LV 1. The DM allowed us only to take the items which were given to us in the PHB via our class and ones we could afford using the gold granted to us by our backgrounds. This lead to us scrounging every Copper peice to equip ourselves with mundane items. It was alot of fun and has lead me to have a better appreciation for the utility of basic equipment. In stark contrast, our regular game at the moment is Against the Giants (the original not the TftYP version). When we began this game at 8th or 9th lv, we each were given two uncommen potions, one rare potion and one uncommon item which wasn't a +x weapon or armor. Though this is great, between starting off strong and in general the monty haul of loot you receive throughout the giant series, you really loose appriciation for some of the simple things in the game. I plan to run a campaign in wich the players start at 3rd lv. My question is does anyone have any good suggestions or systems they use for starting gear which balances the two extremes above? Would 1000gp plus what ever is granted to you through your background (not class) be fair for each character to equip themselves. Secondly does anyone have a list of mundane items which goes beyond what's in the PHB they could share? [/QUOTE]
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Mundane Items: What do you do for starting gear?
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