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Mundane stuff in my rogue's bag of goodies
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<blockquote data-quote="Steverooo" data-source="post: 2653392" data-attributes="member: 9410"><p>1) Combine a Handaxe, Hammer, Throwing Axe, and Prybar into one; a Hammer-backed Handaxe with the Prybar sticking out of the top of the handle. Add the prices of all four, then Masterwork it, and have it balanced for throwing, as a Throwing Axe, as well. Besides its obvious uses in combat, the Masterwork Prybar will add +4 to STR rolls for opening doors, etc.</p><p></p><p>2) Do the same thing with a Shortsword and throwing Dagger.</p><p></p><p>3) Have a MW Grapnel made for you, which folds, and is less bulky (1#).</p><p></p><p>4) MW Thieves' Tools. Even if you can't use them.</p><p></p><p>5) A roll of four colors of snare wire (black/grey, brown, sand, and green), 40' each, on a spool.</p><p></p><p>6) Baking Soda. Will do everything flour will, and is good for neutralising acid, as well.</p><p></p><p>7) Rope. No excuse not to have it!</p><p></p><p>8) Lime wood strip. Useful for slipping between a door and its frame, for raising latches, bars, opening some locks (like a modern credit-card), etc.</p><p></p><p>9) Candles. Yes, I know Dwarves have Darkvision, but it's color-blind. You can't tell Green Slime from black! Candles are cheap, and light.</p><p></p><p>10) It's magical, but the <em>Everburning Torch</em> will last longer than anything else, and is easy enough to get. The Sunrod should only be used in an Anti-Magic area.</p><p></p><p>11) Candle Lantern. Keeps it from being blown out, allows it to be hung, allows light to be hidden, at need, etc.</p><p></p><p>12) Smokestick. No cover to hide in? Make your own! (Tape or tie a Tindertwig to it, for quick & easy lighting!)</p><p></p><p>13) Oil. For oiling things.</p><p></p><p>14) Alchemist's Fire. For burning Trolls, and things.</p><p></p><p>15) Holy Water. For burning what fire and acid can't.</p><p></p><p>16) Tanglefoot Bags. For blocking doors, stopping (or at least slowing) opponents, etc.</p><p></p><p>17) Thunderstones. For nixing casters with the 20% Spell Failure chance, and "blinding" things like Dire Bat Druids.</p><p></p><p>18) If you have a Dwarven Rogue, ask the GM if he can get a custom-made suit of (Studded) Leather Armour with a Climber's Kit built-in (no extra weight) for the +2 Circumstance Bonus to Climb checks.</p><p></p><p>19) If an archer, take Point Blank Shot & Rapid Shot. Have arrows rigged up with special heads and/or hollow shafts. Alchemist's Fire Arrows, Match-head Arrows, Holy Water Arrows, Match-headed Smokestick Arrows, etc.</p><p></p><p>20) Take a braided steel wire and attach rings to a piece about 30" long. Between the two rings suspend a piece of beaded necklace chain, holding the saw in a circle. Put the whistle and mirror on this chain, along with a small, sharpened piece of steel which can be used for cutting bonds, in a pinch. Add a couple of Snap-swivels hanging from the rings, and attach a compass to one (if the GM allows them), and the flint & steel (or better yet, a tinderbox) to the other. Wear this necklace (and if it becomes hung up when you fall, the beaded chain will break). If you add the tinderbox, you can add some tinder, Tindertwigs, and small things like a candle, needle, and chalk, too.</p><p></p><p>21) Vest. If you can't/won't get a magical <em>Vest of Escape</em>, a simple vest of many pockets, such as is used by Fishermen, will allow for the carrying of many small, useful items.</p><p></p><p>22) Waterproofed leather cloak, with hood, with a button-in wool liner, buttons down one side and button-holes down the other, grommets along the outer edges for staking it down in high winds... Two of these, buttoned together face-to-face, will yield a small two-Dwarf tent, if needed. Otherwise, it can serve as a makeshift sleeping bag/liner in damp conditions, and keep the rain off your heads.</p><p></p><p>23) You may or may not want to include a box of caltrops, for slowing pursuit.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2653392, member: 9410"] 1) Combine a Handaxe, Hammer, Throwing Axe, and Prybar into one; a Hammer-backed Handaxe with the Prybar sticking out of the top of the handle. Add the prices of all four, then Masterwork it, and have it balanced for throwing, as a Throwing Axe, as well. Besides its obvious uses in combat, the Masterwork Prybar will add +4 to STR rolls for opening doors, etc. 2) Do the same thing with a Shortsword and throwing Dagger. 3) Have a MW Grapnel made for you, which folds, and is less bulky (1#). 4) MW Thieves' Tools. Even if you can't use them. 5) A roll of four colors of snare wire (black/grey, brown, sand, and green), 40' each, on a spool. 6) Baking Soda. Will do everything flour will, and is good for neutralising acid, as well. 7) Rope. No excuse not to have it! 8) Lime wood strip. Useful for slipping between a door and its frame, for raising latches, bars, opening some locks (like a modern credit-card), etc. 9) Candles. Yes, I know Dwarves have Darkvision, but it's color-blind. You can't tell Green Slime from black! Candles are cheap, and light. 10) It's magical, but the [I]Everburning Torch[/I] will last longer than anything else, and is easy enough to get. The Sunrod should only be used in an Anti-Magic area. 11) Candle Lantern. Keeps it from being blown out, allows it to be hung, allows light to be hidden, at need, etc. 12) Smokestick. No cover to hide in? Make your own! (Tape or tie a Tindertwig to it, for quick & easy lighting!) 13) Oil. For oiling things. 14) Alchemist's Fire. For burning Trolls, and things. 15) Holy Water. For burning what fire and acid can't. 16) Tanglefoot Bags. For blocking doors, stopping (or at least slowing) opponents, etc. 17) Thunderstones. For nixing casters with the 20% Spell Failure chance, and "blinding" things like Dire Bat Druids. 18) If you have a Dwarven Rogue, ask the GM if he can get a custom-made suit of (Studded) Leather Armour with a Climber's Kit built-in (no extra weight) for the +2 Circumstance Bonus to Climb checks. 19) If an archer, take Point Blank Shot & Rapid Shot. Have arrows rigged up with special heads and/or hollow shafts. Alchemist's Fire Arrows, Match-head Arrows, Holy Water Arrows, Match-headed Smokestick Arrows, etc. 20) Take a braided steel wire and attach rings to a piece about 30" long. Between the two rings suspend a piece of beaded necklace chain, holding the saw in a circle. Put the whistle and mirror on this chain, along with a small, sharpened piece of steel which can be used for cutting bonds, in a pinch. Add a couple of Snap-swivels hanging from the rings, and attach a compass to one (if the GM allows them), and the flint & steel (or better yet, a tinderbox) to the other. Wear this necklace (and if it becomes hung up when you fall, the beaded chain will break). If you add the tinderbox, you can add some tinder, Tindertwigs, and small things like a candle, needle, and chalk, too. 21) Vest. If you can't/won't get a magical [I]Vest of Escape[/I], a simple vest of many pockets, such as is used by Fishermen, will allow for the carrying of many small, useful items. 22) Waterproofed leather cloak, with hood, with a button-in wool liner, buttons down one side and button-holes down the other, grommets along the outer edges for staking it down in high winds... Two of these, buttoned together face-to-face, will yield a small two-Dwarf tent, if needed. Otherwise, it can serve as a makeshift sleeping bag/liner in damp conditions, and keep the rain off your heads. 23) You may or may not want to include a box of caltrops, for slowing pursuit. [/QUOTE]
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