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Mundane treasures--what's the point?
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<blockquote data-quote="Aristotle" data-source="post: 2424439" data-attributes="member: 5885"><p>Give the mundane treasure some real weight within the game... If you just come up with stuff off the top of your head and throw it in the pile you have to expect low level parties to only take what they think they can get good money for and high level parties to often completely ignore it.</p><p> </p><p>I'm fond of books that give a +2 bonus, or even +4 for a really rare book, circumstance bonuses to specific knowledge tests if the character spends some time referencing the book. Those almost always get picked up.</p><p> </p><p>Expensive looking jewelry and clothing can assist you as a 'disguise' to aid in dealing with members of the aristocracy and such.</p><p> </p><p>Items with a purpose, even if not immediately obvious, can keep mundane treasure interesting. Players will learn the hard way not to pass up such loot when the ornamental but mundane weapon they find and leave behind in a high level dungeon turns out to be the sword that identifies it's wielder as the rightful heir to a kingdom... A signet ring bearing the mark of a popular mage order might be taken and kept in the hopes that it can be exchanged for a magical favor at some future time. And so on...</p></blockquote><p></p>
[QUOTE="Aristotle, post: 2424439, member: 5885"] Give the mundane treasure some real weight within the game... If you just come up with stuff off the top of your head and throw it in the pile you have to expect low level parties to only take what they think they can get good money for and high level parties to often completely ignore it. I'm fond of books that give a +2 bonus, or even +4 for a really rare book, circumstance bonuses to specific knowledge tests if the character spends some time referencing the book. Those almost always get picked up. Expensive looking jewelry and clothing can assist you as a 'disguise' to aid in dealing with members of the aristocracy and such. Items with a purpose, even if not immediately obvious, can keep mundane treasure interesting. Players will learn the hard way not to pass up such loot when the ornamental but mundane weapon they find and leave behind in a high level dungeon turns out to be the sword that identifies it's wielder as the rightful heir to a kingdom... A signet ring bearing the mark of a popular mage order might be taken and kept in the hopes that it can be exchanged for a magical favor at some future time. And so on... [/QUOTE]
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Mundane treasures--what's the point?
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