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General Tabletop Discussion
*TTRPGs General
Mundane utility to match magic
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<blockquote data-quote="GMMichael" data-source="post: 9498305" data-attributes="member: 6685730"><p>My impression is that those who don't have magic typically have another resource that makes them awesome, so they don't need a magic alternative. Fighters kill things with real tools. Thieves disappear and acquire things. Bards annoy people. Magic users . . . have utility, and they're typically bad at what the others do until they start using magic.</p><p></p><p>But sure, let's make those magic PCs jealous. The Call in a Favor route's not bad. Kinda slow, though. Magic happens NOW. Magical items is another way to go, and faster. Special companions? "My pet giraffe can span that gap. Let's run across his neck!" What about fate/luck? "Oh man, I wish we had a wizard to conjure a bridge for us!" "Hang on, I'll use some luck . . . Wait! Is that giant tree on the other side about to tip over and span the gap, just as we're needing it?"</p><p></p><p>I like an RPG to offer magic to all characters equally, without calling it "magic." You could have four characters with the "summon bridge" power, and each player flavors it differently: magic, luck, psionics, and nanotech.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9498305, member: 6685730"] My impression is that those who don't have magic typically have another resource that makes them awesome, so they don't need a magic alternative. Fighters kill things with real tools. Thieves disappear and acquire things. Bards annoy people. Magic users . . . have utility, and they're typically bad at what the others do until they start using magic. But sure, let's make those magic PCs jealous. The Call in a Favor route's not bad. Kinda slow, though. Magic happens NOW. Magical items is another way to go, and faster. Special companions? "My pet giraffe can span that gap. Let's run across his neck!" What about fate/luck? "Oh man, I wish we had a wizard to conjure a bridge for us!" "Hang on, I'll use some luck . . . Wait! Is that giant tree on the other side about to tip over and span the gap, just as we're needing it?" I like an RPG to offer magic to all characters equally, without calling it "magic." You could have four characters with the "summon bridge" power, and each player flavors it differently: magic, luck, psionics, and nanotech. [/QUOTE]
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