Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mundane utility to match magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jian" data-source="post: 9498697" data-attributes="member: 78087"><p>It depends a bit on how narrative your game is. So if everything uses the same mechanics (e.g. Risus or FATE) to narrate very different things (Friends Everywhere, Atomic Fire Magic) then there’s mechanically no difference between the two things and the player is only limited by their imagination in when and how they can use their abilities, depending on how broad the interpretation is.</p><p></p><p>Another take is from Smallville (Cortex RPG based on the TV series of the same name) where the main conflicts and obstacles are about persuading other people. It doesn’t matter that Clark can lift a battleship or run faster than sound, none of that is going to help him persuade Lois not to reveal his secret online. So while Clark does have Super-strength d12 and Super-speed d10, his important stats are Love d8 and Lois Has My Back d10. </p><p></p><p>One thing about mundane utility vs magic is the age-old problem of magical solutions for mundane problems. I’m sure I’m not the only one who was annoyed that my thief had spent several levels getting Open Locks and Hide in Shadows up to more than 50% and then the 3rd level wizard casts Knock and Invisibility. That’s something to avoid, if niche protection is important in your game.</p></blockquote><p></p>
[QUOTE="jian, post: 9498697, member: 78087"] It depends a bit on how narrative your game is. So if everything uses the same mechanics (e.g. Risus or FATE) to narrate very different things (Friends Everywhere, Atomic Fire Magic) then there’s mechanically no difference between the two things and the player is only limited by their imagination in when and how they can use their abilities, depending on how broad the interpretation is. Another take is from Smallville (Cortex RPG based on the TV series of the same name) where the main conflicts and obstacles are about persuading other people. It doesn’t matter that Clark can lift a battleship or run faster than sound, none of that is going to help him persuade Lois not to reveal his secret online. So while Clark does have Super-strength d12 and Super-speed d10, his important stats are Love d8 and Lois Has My Back d10. One thing about mundane utility vs magic is the age-old problem of magical solutions for mundane problems. I’m sure I’m not the only one who was annoyed that my thief had spent several levels getting Open Locks and Hide in Shadows up to more than 50% and then the 3rd level wizard casts Knock and Invisibility. That’s something to avoid, if niche protection is important in your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mundane utility to match magic
Top