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Mundane vs. Fantastical
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<blockquote data-quote="Irda Ranger" data-source="post: 4489353" data-attributes="member: 1003"><p>Heh. I'm glad you posted this before I did something grumpy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is obviously correct.</p><p></p><p>I'm a 2E guy also, steeped in the "feel" of Ansalon, Barovia, Athas and the Rock of Bral, so when I look at the 4E MM I think "Whoa, this is even more bizarre than Spelljammer", which in my head is the litmus test for silly fantasy. </p><p></p><p>But the best thing about the MM is that it's all optional. I keep it there in my back pocket in case I ever need it, but for the most part I continue to make due with limited palettes so that nothing "looms" over the play experience. My players are readers of fantasy novels first, not D&D players, so this is the "right" dial setting for them. Oliphants and worgs? Yes, definitely. Nazghoul or Shelob? Occasionally. Half-Dragon Vampires with crystal greatswords? No.</p><p></p><p>I'm still a fan of 4E though. The mechanics (the hardest part of any game) work for me, and I can pick, choose and repurpose monsters and fluff as I see fit.</p><p></p><p>I should note though that what's a normal moster palette for "the world" doesn't apply in the Feywild, Shadowfell or Elemental Chaos. And of course if you are stupid enough to wander in the Abyss or some random Astral Dominion, anything goes. And an Epic Lich-template Aboleth is always nice when I feel like running a Cthulu investigation without telling my players ahead of time. "<em>Here are your Sanity tokens. Don't lose them. (Ha ha - 'Don't lose your Sanity' Get it?) Seriously, this'll be fun. Guys?</em>"</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4489353, member: 1003"] Heh. I'm glad you posted this before I did something grumpy. :) This is obviously correct. I'm a 2E guy also, steeped in the "feel" of Ansalon, Barovia, Athas and the Rock of Bral, so when I look at the 4E MM I think "Whoa, this is even more bizarre than Spelljammer", which in my head is the litmus test for silly fantasy. But the best thing about the MM is that it's all optional. I keep it there in my back pocket in case I ever need it, but for the most part I continue to make due with limited palettes so that nothing "looms" over the play experience. My players are readers of fantasy novels first, not D&D players, so this is the "right" dial setting for them. Oliphants and worgs? Yes, definitely. Nazghoul or Shelob? Occasionally. Half-Dragon Vampires with crystal greatswords? No. I'm still a fan of 4E though. The mechanics (the hardest part of any game) work for me, and I can pick, choose and repurpose monsters and fluff as I see fit. I should note though that what's a normal moster palette for "the world" doesn't apply in the Feywild, Shadowfell or Elemental Chaos. And of course if you are stupid enough to wander in the Abyss or some random Astral Dominion, anything goes. And an Epic Lich-template Aboleth is always nice when I feel like running a Cthulu investigation without telling my players ahead of time. "[I]Here are your Sanity tokens. Don't lose them. (Ha ha - 'Don't lose your Sanity' Get it?) Seriously, this'll be fun. Guys?[/I]" [/QUOTE]
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