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Mundane vs. Fantastical
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<blockquote data-quote="Wombat" data-source="post: 4491953" data-attributes="member: 8447"><p>I have always enjoyed what I refer to as "Realistic Fantasy", a notion that while there will be fantastical elements to a game or story, that there is also an underlying sense of believability to the matter. If you have nothing but stranger monsters everywhere, how does the world exist? If heroes are constantly bringing millions of gold coins into local villages, how does the economy work out? If </p><p></p><p>Writers that fit this general sense for me include Tolkein, Guy Gavriel Kay, Ursual LeGuin, George R.R. Martin, Charles de Lint, and a host of others. It does not include Michael Moorcock and most of the writers of D&D (or other rpg) novels. </p><p></p><p>In games, I am currently drawn to Ars Magica, but I also love Harnmaster; in the past RuneQuest also did me well and others have had luck with Riddle of Steel and Burning Wheel. Under D&D, I can, with a lot of effort, tweak the rules to fit such a world -- my <em>Faceless Statues</em> and <em>Tales of New Mavarga</em> campaigns stood the test and my players loved these above all other D20 campaigns they had been in, something that makes me truly proud. </p><p></p><p>RAW D&D does not make for such a setting. It takes some serious tweaking and runs against some of the more expected elements of the game. Still, I find such efforts repay well with a game where the players can really get into character simply because they know that certain base elements of reality still exist, thus making the amazing changes the more wondrous.</p></blockquote><p></p>
[QUOTE="Wombat, post: 4491953, member: 8447"] I have always enjoyed what I refer to as "Realistic Fantasy", a notion that while there will be fantastical elements to a game or story, that there is also an underlying sense of believability to the matter. If you have nothing but stranger monsters everywhere, how does the world exist? If heroes are constantly bringing millions of gold coins into local villages, how does the economy work out? If Writers that fit this general sense for me include Tolkein, Guy Gavriel Kay, Ursual LeGuin, George R.R. Martin, Charles de Lint, and a host of others. It does not include Michael Moorcock and most of the writers of D&D (or other rpg) novels. In games, I am currently drawn to Ars Magica, but I also love Harnmaster; in the past RuneQuest also did me well and others have had luck with Riddle of Steel and Burning Wheel. Under D&D, I can, with a lot of effort, tweak the rules to fit such a world -- my [I]Faceless Statues[/I] and [I]Tales of New Mavarga[/I] campaigns stood the test and my players loved these above all other D20 campaigns they had been in, something that makes me truly proud. RAW D&D does not make for such a setting. It takes some serious tweaking and runs against some of the more expected elements of the game. Still, I find such efforts repay well with a game where the players can really get into character simply because they know that certain base elements of reality still exist, thus making the amazing changes the more wondrous. [/QUOTE]
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