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Mundane vs. Fantastical
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<blockquote data-quote="Mallus" data-source="post: 4493472" data-attributes="member: 3887"><p>What I'm saying is that limiting the amount of fantastic elements in a campaign doesn't make good DM'ing any easier. Conversely, the inclusion of a lot of wahoo doesn't make good DM'ing any harder. </p><p></p><p> </p><p>Okay... but now how do feel when your PC's encounter a dragon? Is it still a momentous occasion? Are your memories all campaign-specific? Don't all the other times you've read about something (or encountered it in an RPG) don't into your reaction vis a vis how 'wondrous' it is? </p><p> </p><p></p><p>In my games a dragon is just another kind of person. Another NPC. I'm not going to stop using NPC's because my players have seen them a million times before. I'm going to attempt to create interesting NPC's. </p><p> </p><p></p><p>On the contrary, my position in based on myself and my experiences as a good DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I find the opposite is true as well, which all I'm really trying to say. </p><p> </p><p></p><p>Magic is looked at that way in D&D because that's what it <em>is</em>. A tool that increases the player's chances of success. When it's made into more than that it's because of the DM's creativity and descriptive abilities. Not even extreme rarity can make a +1 longsword evoke a sense of awe.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4493472, member: 3887"] What I'm saying is that limiting the amount of fantastic elements in a campaign doesn't make good DM'ing any easier. Conversely, the inclusion of a lot of wahoo doesn't make good DM'ing any harder. Okay... but now how do feel when your PC's encounter a dragon? Is it still a momentous occasion? Are your memories all campaign-specific? Don't all the other times you've read about something (or encountered it in an RPG) don't into your reaction vis a vis how 'wondrous' it is? In my games a dragon is just another kind of person. Another NPC. I'm not going to stop using NPC's because my players have seen them a million times before. I'm going to attempt to create interesting NPC's. On the contrary, my position in based on myself and my experiences as a good DM. :) I find the opposite is true as well, which all I'm really trying to say. Magic is looked at that way in D&D because that's what it [i]is[/i]. A tool that increases the player's chances of success. When it's made into more than that it's because of the DM's creativity and descriptive abilities. Not even extreme rarity can make a +1 longsword evoke a sense of awe. [/QUOTE]
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