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Mundane vs. Fantastical
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<blockquote data-quote="Imaro" data-source="post: 4496000" data-attributes="member: 48965"><p>Uhm so taking the fact that your players are amazed by unfamiliarity with...</p><p>1. Knowledge of it's stats/game mechanical abilities</p><p>2. The extent of those abilities relative to the PC's...</p><p></p><p>If they encounter things more then they will have a greater understanding of it's abilities and the relative power of them compared to themselves. You just supported the whole rarity idea here.</p><p></p><p></p><p></p><p>I'd beg to differ, especially after your statements above. If the final encounter of a grand story is something the players have faced over and over again...how does that grand finale not become lessened when compared to the excitement and trepidation of facing an unknown or unfamiliar adversary?</p><p></p><p></p><p></p><p>Yeah, because it being Tharizdun has absolutely nothing to do with it? Well then just replace him with a voidal form goblin and see if it's the same effect when the climactic battle begins, or when they talk about it later.</p><p></p><p></p><p></p><p>I'm sorry but the familiar doesn't invoke awe or wonder...because it is the familiar. The unknown, unexpected does. The DM decides through his design what those parameters are (as far as the level of fantasy that is common or ordinary). You basically support this idea in your above posts, so I mean...what exactly is your argument (logically) here, where you claim the exact opposite?</p></blockquote><p></p>
[QUOTE="Imaro, post: 4496000, member: 48965"] Uhm so taking the fact that your players are amazed by unfamiliarity with... 1. Knowledge of it's stats/game mechanical abilities 2. The extent of those abilities relative to the PC's... If they encounter things more then they will have a greater understanding of it's abilities and the relative power of them compared to themselves. You just supported the whole rarity idea here. I'd beg to differ, especially after your statements above. If the final encounter of a grand story is something the players have faced over and over again...how does that grand finale not become lessened when compared to the excitement and trepidation of facing an unknown or unfamiliar adversary? Yeah, because it being Tharizdun has absolutely nothing to do with it? Well then just replace him with a voidal form goblin and see if it's the same effect when the climactic battle begins, or when they talk about it later. I'm sorry but the familiar doesn't invoke awe or wonder...because it is the familiar. The unknown, unexpected does. The DM decides through his design what those parameters are (as far as the level of fantasy that is common or ordinary). You basically support this idea in your above posts, so I mean...what exactly is your argument (logically) here, where you claim the exact opposite? [/QUOTE]
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