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Mundane vs. Fantastical
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<blockquote data-quote="Imaro" data-source="post: 4496750" data-attributes="member: 48965"><p>Uhm, again...rarity or does every comoner, housecat and street urchin have a level 50 presence? Is a level 50 presence a common thing in your campaign? Or is it something that wow's the players because it's rare? I'm sure if everyone including the PC's had this level of Presence it wouldn't inspire awe, it would probably be just another ho-hum fight. </p><p> </p><p></p><p> </p><p>That's great your players should be engaged in the story, and I will say it's probably more a testament to your skills as a good DM that your players have not become bored silly by Tharizdun at this point...I know I probably would, regardless of how engaging the story is... I'd just be sick of it revolving around Tharizdun.</p><p> </p><p></p><p> </p><p>And see here again we differ, I have shows, songs, etc I enjoy...but after seeing them or hearing them that first time, they never give me that first feeling of awe or wonder I had when first watching them. I can get close by not watching or llistening to them for a while...but if I watched or listened to the same thing every day it would bore me to tears.</p><p> </p><p></p><p> </p><p>First let me say you are describing one playstyle of D&D...without taking into consideration the fact that D&D doesn't have to be played as shared act of narration with heavy plots, themes, etc. So how does your theory account for those who still experience a sense of wonder or awe in the game but do not play in this style? I think a sense of awe and wonder can be invoked in Sword and Sorcery as well as sandbox games, without requiring the deep plots, and themes you allude to above. </p><p> </p><p>Also, above you still provide support for rarity being a major factor in producing this feeling. You keep giving examples of one thing in your game...then try to argue the opposite with non-gaming examples.</p><p> </p><p></p><p> </p><p>I can't very well argue about what inbvokes awe or wonder in you. However, it is more likely something rare will invoke these feelings in me than the common everyday things I experience. Now there's always exceptions to the rule...but talking generally no, the mundane very rarely invokes awe or wonder in me, yet it does serve well for helping me realize what those rare or unique things are that do.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4496750, member: 48965"] Uhm, again...rarity or does every comoner, housecat and street urchin have a level 50 presence? Is a level 50 presence a common thing in your campaign? Or is it something that wow's the players because it's rare? I'm sure if everyone including the PC's had this level of Presence it wouldn't inspire awe, it would probably be just another ho-hum fight. That's great your players should be engaged in the story, and I will say it's probably more a testament to your skills as a good DM that your players have not become bored silly by Tharizdun at this point...I know I probably would, regardless of how engaging the story is... I'd just be sick of it revolving around Tharizdun. And see here again we differ, I have shows, songs, etc I enjoy...but after seeing them or hearing them that first time, they never give me that first feeling of awe or wonder I had when first watching them. I can get close by not watching or llistening to them for a while...but if I watched or listened to the same thing every day it would bore me to tears. First let me say you are describing one playstyle of D&D...without taking into consideration the fact that D&D doesn't have to be played as shared act of narration with heavy plots, themes, etc. So how does your theory account for those who still experience a sense of wonder or awe in the game but do not play in this style? I think a sense of awe and wonder can be invoked in Sword and Sorcery as well as sandbox games, without requiring the deep plots, and themes you allude to above. Also, above you still provide support for rarity being a major factor in producing this feeling. You keep giving examples of one thing in your game...then try to argue the opposite with non-gaming examples. I can't very well argue about what inbvokes awe or wonder in you. However, it is more likely something rare will invoke these feelings in me than the common everyday things I experience. Now there's always exceptions to the rule...but talking generally no, the mundane very rarely invokes awe or wonder in me, yet it does serve well for helping me realize what those rare or unique things are that do. [/QUOTE]
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