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Mundane vs. Fantastical
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<blockquote data-quote="Imaro" data-source="post: 4496891" data-attributes="member: 48965"><p>Uhm...wow, now you're telling me how I ran my games? Actually my games were alot closer to The Young Kingdoms (where there are actually races besides humans) and Lankhmar in 3.5 than what you're describing. This is what I came up on as far as fantasy goes way before I had ever read LotR. It wasn't all that hard to find alternatives to the base system. Some examples I used were snatching out full casters and replacing them with the Warlock, DuskBlade, etc.... limited multi classing into caster classes and no full caster single classes( this you could od with almost any edition), the spell system from Dark Legacies, and so on. I know it was very much possible to run this type of game...unless one was hellbent on using everything in the game instead of picking and choosing (especially in 3.5). </p><p> </p><p>And that is the crux of what I'm getting at. Earlier editions had the tools to create a more swords & sorcery type game, yeah you had to subtract stuff but the things you needed were there. In 4e I just don't see it and I think it's another one of my dissapointments with it. </p><p> </p><p>Also I just wanted to say you are making some pretty big generalizations about playstyles and campaigns, where are you getting this stuff from. I have experienced a few games ran by different people and I wouldn't go so far as to claim they were all wahoo fantasy. Maybe those are just the type of campaigns you create and enjoy.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4496891, member: 48965"] Uhm...wow, now you're telling me how I ran my games? Actually my games were alot closer to The Young Kingdoms (where there are actually races besides humans) and Lankhmar in 3.5 than what you're describing. This is what I came up on as far as fantasy goes way before I had ever read LotR. It wasn't all that hard to find alternatives to the base system. Some examples I used were snatching out full casters and replacing them with the Warlock, DuskBlade, etc.... limited multi classing into caster classes and no full caster single classes( this you could od with almost any edition), the spell system from Dark Legacies, and so on. I know it was very much possible to run this type of game...unless one was hellbent on using everything in the game instead of picking and choosing (especially in 3.5). And that is the crux of what I'm getting at. Earlier editions had the tools to create a more swords & sorcery type game, yeah you had to subtract stuff but the things you needed were there. In 4e I just don't see it and I think it's another one of my dissapointments with it. Also I just wanted to say you are making some pretty big generalizations about playstyles and campaigns, where are you getting this stuff from. I have experienced a few games ran by different people and I wouldn't go so far as to claim they were all wahoo fantasy. Maybe those are just the type of campaigns you create and enjoy. [/QUOTE]
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