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*TTRPGs General
Mundane vs. Fantastical
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<blockquote data-quote="Hussar" data-source="post: 4509874" data-attributes="member: 22779"><p>But, Justanotheruser - if you want to use mundane animals in 4e what is stopping you? Creating monsters is pretty easy. Advancing them to be a challenge for the level of your party is fairly easy too. </p><p></p><p>Now, the default assumption is that the monsters will be more fantastic and not so much just a bear. But, that's just the default assumptions. If you want mundane animals, go for it. It should be a matter of minutes to create and use them.</p><p></p><p>KM, I think we're talking in circles. You equate Eberron with mundane, everyman fiction. But, Eberron draws heavily from pulp which is the complete opposite of mundane or everyman. Conan wasn't just some guy with a sword, he was the strongest, baddest, boldest muther around, and the last decendent of Atlantis to boot. Indiana Jones wasn't just some archeologist stumbling around in dusty places, he was an expert marksman, very knowlegeable, and drives like Mario Andretti. He's a superhero without the spandex. Doc Samson, Quartermain, etc are all the same - bigger, badder, smarter, tougher than everyone else around.</p><p></p><p>And they are that way right from day one. There's no point where we see Indie growing up as a weak assed teenager into the hero of the movies. Conan goes from being a boy to being a man in about three pages (depending on which version you choose). Pulp heroes are most certainly not everyman heroes.</p><p></p><p>And the problem is, Everyman believable realism doesn't work in pulp stories. When you ride that runaway rail car, you die. When you crash into the jungle from that airship, you are a red smear on the ground. THAT'S mundane. Battling dinosaur riding halfling barbarians from the moving top of an elemental powered railway car is very pulp and the complete antithesis of mundane.</p><p></p><p>Me, I prefer the wahoo of pulp for D&D. There are games where mundane works. Warhammer Fantasy being one. Chivalry and Sorcery being another. D&D? Naw, I'll stick to Conan and Indiana Jones for inspiration.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4509874, member: 22779"] But, Justanotheruser - if you want to use mundane animals in 4e what is stopping you? Creating monsters is pretty easy. Advancing them to be a challenge for the level of your party is fairly easy too. Now, the default assumption is that the monsters will be more fantastic and not so much just a bear. But, that's just the default assumptions. If you want mundane animals, go for it. It should be a matter of minutes to create and use them. KM, I think we're talking in circles. You equate Eberron with mundane, everyman fiction. But, Eberron draws heavily from pulp which is the complete opposite of mundane or everyman. Conan wasn't just some guy with a sword, he was the strongest, baddest, boldest muther around, and the last decendent of Atlantis to boot. Indiana Jones wasn't just some archeologist stumbling around in dusty places, he was an expert marksman, very knowlegeable, and drives like Mario Andretti. He's a superhero without the spandex. Doc Samson, Quartermain, etc are all the same - bigger, badder, smarter, tougher than everyone else around. And they are that way right from day one. There's no point where we see Indie growing up as a weak assed teenager into the hero of the movies. Conan goes from being a boy to being a man in about three pages (depending on which version you choose). Pulp heroes are most certainly not everyman heroes. And the problem is, Everyman believable realism doesn't work in pulp stories. When you ride that runaway rail car, you die. When you crash into the jungle from that airship, you are a red smear on the ground. THAT'S mundane. Battling dinosaur riding halfling barbarians from the moving top of an elemental powered railway car is very pulp and the complete antithesis of mundane. Me, I prefer the wahoo of pulp for D&D. There are games where mundane works. Warhammer Fantasy being one. Chivalry and Sorcery being another. D&D? Naw, I'll stick to Conan and Indiana Jones for inspiration. [/QUOTE]
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